Uniform - 3D Editor
Modeling, texturing and render
USD 59.99
* Uniform is optimized for the latest iPad devices. A device with support for Metal 3 (A14 or later, M1 or later) is recommended. Some features and critical optimizations are not available in older devices.
* Uniform works best with Apple Pencil. Some features may not be accessible when using touch only input.
A general purpose 3D editor focused on performance and customization.
With Uniform you can use the exact same toolkit for creating high poly sculpts, low poly models with textures, normal maps, PBR painting and layering, 2D images and final renders.
No modes, no different tools and settings for different object types. Uniform allows you to use the exact same paint brush to paint on a high poly mesh or on a pixel art image.
Main features:
* Modular, highly customizable tool system that covers a wide range of operations, such as:
High poly sculpting and color/PBR painting, including deformers, filters, alpha stamps and VDMs.
Texture painting and normal map sculpting. Create high resolution details in low poly objects without baking a high poly mesh.
Per pixel/vertex painting for precision pixel art painting and low poly models with visible pixel grids and nearest texture filtering.
Direct mesh topology manipulation for poly to poly modeling and retopology, including CozyBlanket pencil tool.
Seam based UV unwrapping, voxel remesh and subdivision based sculpting.
Region segmentation for partial visibility management and controlling areas of influence.
Object creation, mesh primitives and volume-based sketching.
Procedural objects and non-destructive operations like OpenSubdiv or Shell.
* Layer stack compositor: Uniform supports layers for both displacement and color in all object types (meshes, textures and images). Uniform layer compositor supports procedural layers such as color fills, color corrections and PBR material fills. Layers can have its influence controlled by user editable masks.
* Great performance thanks to GPU accelerated tools and layer stack compositor. Uniform takes full advantage of the iPad unified memory architecture and GPU compute capabilities. Use surface filters or brushes that fully cover a model with several millions of polygons without any lag or stuttering.
* Multi-scene workspace. Uniform supports working on multiple scenes at the same time within the same file. These scenes can be rendered in multiple views using various viewports or instanced inside other scenes for compositing more complex models.
* Multi object editing: Uniform supports editing multiple objects at the same time, even when they are from different types. You can paint across a model composed of high meshes, meshes with textures and images with a single stroke.
* Real time renderer with supports for PBR materials and NPR blending, point lights, HDRs and automatic tool overlays.
* Dynamic surface views to visualize models the best way possible depending on the task. Surface views can be customized with a built-in editor.
more - Fix input in some devices devices supporting Apple Pencil hover on iPadOS26.1
1.4.6 09/11/2025
- Fix inset and extrude individual elements
- Fix linear gradients with perspective cameras
1.4.5 15/05/2025
- Fix possible crash in OpenSubdiv
- Fix race condition in updating reference layer properties.
1.4.4 08/05/2025
- Fix GLTF exporter transform
- Fix GeoCurve materials rendering in Cycles
- Fix GLTF geocurve exporting
- Fix normal map generation on exporters
- Add material data deduplication on GLTF
- Optimize combined exporter
- Fix triscale kelvinlet
- Fix curve builder kernel modules in transformed objects.
- Fix pin cloth simulation with transformed objects.
- Faster depth calculations for tools.
- Fix orientation brush overlay.
- Fix crash when collapsing a layer stack.
- Fix volume groups inspector missing from the list
- Fix panel action button not working from custom UI.
1.4.3 08/05/2025
- Fix crash with custom directory repositories
- Fix camera travelling to flipped instance nodes
- Add support to camera focus on procedural objects
- Fix 2D texture display with not power of 2 resolutions
- Add info message to symmetrize tool when symmetry passes are disabled
- Fix viewport glitches when removing scene sources from viewport
- Add swap color command
- Fix region mesh extract not showing mesh overlays
- Fix clear region ID provider
- Fix subdivgeomesh versioning
- Fix stamp and gradient tools reset with masks
- Fix stamp not using main control factor
- Fix possible BVH out of sync in Geomesh
- Fix Input Replay repating the first sample twice
- Fix deferred input filter when used from a stack
1.4.2 04/05/2025
- Add inner blending to WireGraph SDF.
- Set default texture on PolyMesh import to 512px
- Fix possible crash in SDF culling.
- Fix grid effects with wire graphs and groups.
- Fix symmetry with procedural objects.
- Fix view snapping in devices that do not support pencil hover.
- Fix crash in 2D texture rendering in some GPUs.
1.4.1 28/04/2025
- SDF modeling using the new SolidVolume object: Create models with smooth boolean operations shape blending.
- UV editing and UV mapping tools: Uniform now supports creating assets with full control over the UV mapping
- Object Data management: Uniform now supports sharing texture, mesh and curve data between objects.
- Virtual Input Manager: New, fully customizable input system with support for Apple Pencil Pro gestures.
- New UI rendering code: UI looks smoother with less artifacts, updates faster and supports dark/light themes.
- Brush stroke GPU batching: Strokes with small radius and multiple symmetry passes are now much faster.
- 3D printing: world scale, viewport overlays, measure tools, STL and 3MF exporters.
- Brush overlays: Create dynamic effects for brushes more easily
- iCloud support: Configure exporters to write data directly to iCloud.
- New overlay management: Manually control viewport overlays by using modules.
1.4.0 25/04/2025
- Fix merge vertex at center option.
1.3.13 03/03/2025
- Fix startup crash in 7th gen iPad
1.3.12 12/01/2025
- Fix touch display overlay.
- Fix crash when adjusting vertex count in primitives.
- Fix crash when dragging overrides or procedurals into a launcher.
- Fix color stamp tool with viewport projectors.
1.3.11 11/01/2025
- Fix Surface Color Capture module
- Add more descriptive errors to surface capture
1.3.9 08/01/2025
- Fix layer inspector size.
1.3.8 05/01/2025
- Fix custom tools not loading in gallery from custom repositories.
1.3.7 05/01/2025
- Fix crash when cancelling offline Cycles render.
- Fix crash when rendering preview wires on some curve objects.
1.3.6 03/01/2025
- Fix local folder repositories not loading.
- Fix creating default profiles without core repository enabled.
- Fix possible crash when loading tags from local folder repositories.
1.3.5 02/01/2025
- Fix crash in tree editor.
- Fix crash when adding overrides.
- Fix grid crash when activating empty entry.
- Fix overrides panel hides when activating and override.
1.3.4 01/01/2025
- Add resource drag and drop from gallery intro launcher bars
- Add repositioring editing and saving.
- Improve repository management UI.
- Add read-only repositories.
- Fix exporters thread.
- Fix manifold trim with float storages.
- Fix invalid module in Stamp tool override.
- Fix layer renaming.
- Fix replacing tool icons not working.
- Fix draw displacement brush artifacts.
- Fix strings UI updates.
- Fix Radius control touch shortcut vertical direction.
1.3.3 31/12/2024
- Fix black screen in 9th and 7th gen iPad.
- Add combined mesh scene preset.
- Add paint material override preset for destructive PBR painting.
- Add option to edit a resource header from the launcher inspector.
- Rework tool info editor.
- Fix subdivide loop curves.
- Fix crash on line curve provider with 0 vertices.
- Fix crash on set origin volume mode with procedural objects.
- Fix list launchers "show unavailable" option not working.
- Hide add preset menu when scene is not editable.
- Fix panel header glitch.
- Add auto grab focus when opening the gallery.
- Fix profiles with numbers not loading.
1.3.2 30/12/2024
- Fix profile editor layout
- Fix procedural scene presets not saving in custom profiles
1.3.1 27/12/2024
- Add new panel management UI
- Add new deferred viewport renderer with path traced GI
- Add new customizable UI layout system
- Add object modules evaluator for creating procedural objects
- Add curve, wiregraph and primitives object gizmos
- Add Manifold solver for trim layout
- Add ambient occlusion surface process
- Add projection painting
- Add new outliner inspector
- Add tap to select
- Add new module gallery
- Add recent workspaces to splash
- Add Scene Output settings per viewport
- Add symmetrize node tool
- Add symmetry overlays
- Add layer visibility
- Add touch virtual keypad
- Add trackball rotation to transform gizmo
- Add tree editor widget
- Add viewport modules
- Add new surface storage compressor for undo
- Add pressure support to Transform Sequence Provider
- Disable size normalization when parsing files
- Draw sharp corners as squares.
- Improve autosave time display
- Increase the precission of normal map importer
- Make surface falloff settings affect all displacement brushes
- Move tasks to main thread
- Multiple polymesh optimizations.
- Rename Axis Grid to Scene Axis.
- Restore grid gestures
- Restore tool module input in launchers
- Rework scene presets
- Theme fixes
- Update Godot version
- Update icons
- Fix color pickers
- Fix control tweak with flipped viewport
- Fix crash after deleting a recent workspace file
- Fix crash in curve providers.
- Fix crash in pose deformer with partial visibility
- Fix crash in wire graph gizmo
- Fix crash when opening and closing workspaces
- Fix crash with circle shapes with 0 vertices
- Fix create mesh tools
- Fix curve clusterizer
- Fix default color in duplicate curve
- Fix detail size overlay
- Fix keyboard shortcuts with multiple launchers
- Fix layer merge down
- Fix memory issues
- Fix new object initial evaluations
- Fix partial visibility with subdiv geomesh
- Fix polymesh crash
- Fix ray intersection bug
- Fix raycast and clusterizer in GeoCurve
- Fix region duplicate translate
- Fix retopo overlays rendering
- Fix saving workspace versions
- Fix search gallery tags
- Fix symmetry passes with stamp tool
- Fix texture rebuild not preserving data
- Fix transform tool preset
- Fix transparency
- Fix wireframe with mesh overlays
1.3.0 23/12/2024
- Fix Subdiv Geomesh subdivisor
- Fix evaluator tools updates
- Fix crash when merging displacement layers in PolyMesh.
1.2.2 03/09/2024
- Add Anchor deformer
- Add Color Filter tool preset
- Add camera projections and workspace shared cameras
- Add new input settings category
- Add trackpad scroll
- Add new UI for Object Panel
- Add new UI widgets for symmetry axis and radial symmetry
- Update base Godot version to 4.3
- Fix brush input stength with pen pressure.
- Fix possible crash in rope simulation
- Fix merge displacement layers.
- Fix reference layer creator not creating PBR layers
- Fix curve surface clusterizer
- Fix touch shortcut activation
- Fix crash in set property command.
- Fix crash in component inspectors
- Fix pin simulation deformation kernel with transformed objects.
1.2.1 01/09/2024
- Add simulation components
- Add simulation deformation overlay
- Add simulation overlays
- Add new surface curvature module
- Add Surface Transfer tool
- Add new PolyMesh combiner that generates combined normal map exports without artifacts.
- Add PolyMesh Texture Proxy Editor and panel
- Add build mesh tools
- Add wind simulation deformation kernel
- Add dilated pixels to combined exporter.
- Add region boundary edge marking module.
- Add size property to point fields
- Add surface process kernels
- Add Value Map controls.
- Add clusterizer modules, optimize image clusterizer.
- Add harddness and wet mix parameters to average blend brush.
- Add fill holes options to trim layout kernel.
- Add reverse layout tool
- Add symmetry support to PolyKnife
- Add alpha clippping to fill layers
- Add commands to clear the base layer data in PolyMesh
- Add surface and layer stack components to texture polymesh proxy
- Visual field mixer updates
- Multiple fixes in graph tools
- Optimize geometry BVHs queries
- Input fixes
- Fix crash in scene selection undo
- Fix Cycles attributes with disabled domains
- Fix module stacks not being displayed
- Fix overlays in region boundary edge marker
- Fix crash in tool runtime context
- Fix symmetry transforms
- Fix Surface Transfer texture data accesss.
- Fix overrides not working in edit surface detail
- Fix layers and evaluators not updating when changing references
- Fix layer property undo step incorrect encoding
- Fix raycast in scene instances.
- Fix node errors in scene instances.
- Fix disk mesh provider radius.
1.2.0 20/08/2024
- Fix raycast in scene instances.
- Fix node errors in scene instances.
- Fix disk mesh provider radius.
1.1.1 24/07/2024
- Add GeoCurve and Curve object types
- Add surface transparency.
- Add BuildCurve tool and modules
- Add module stacks.
- Add new outliner
- Add profile editor object drawing
- Add new quick shortcuts panel with the main color pickers and tool grid.
- Add view snapping with camera touch navigation.
- Add proxy editor panels for editing object data.
- Add Object inspector
- Add redo, undo and tool gallery quick shortcuts
- Add new panel to handle state notifications
- Add base smooth strength
- Add physical rope solver
- Add workspace background modules.
- Add Rope Stabilizer override preset
- Add element set generator stack
- Add new splash screen
- Add brush kernel and input filter stacks
- Add push merge mode for overrides
- Add undo for target nodes
- Add graph based object type converter.
- Add new resizing control, allow resizing from any corner
- Add surface view brightness control.
- Add global pressure sensitivity settings.
- Add object component inspectors.
- Add support for input events with modifier keys.
- Add new and faster evalgraph component evaluator
- Add curve tilt control tooling
- Update default workspace color
- Theme adjustments
- Disable autosave on load.
- Increase button click sensibility.
- Update object origin and draw volume presets
- Visual changes.
- Reorder touch shortcuts bar.
- Fix precission issues with curve generation with duplicate control points.
- Fix proxy editor background
- Fix bug in compute batches
- Fix intro animation updates
- Fix redraw updates
- Fix BVH hit leaks
- Fix From Original in surface pencil evaluator.
- Fix eval graph loop flags propagation.
- Fix crash with solid color texture provider
- Fix solid color texture provider color property.
- Fix corrupted edge data after topology modifications.
- Fix texture color brush kernel in polymesh.
- Fix custom input map not loading.
- Fix geocurve in cycles and exporters.
- Fix curve insert deform kernel.
- Fix multiple symmetry bugs in curve deform kernels
- Fix crash in curve graph layout complonent
- Fix initial samples for control point build kernel.
- Fix crash when rendering in cycles.
- Fix crash when using mesh kernel deformer with partial visibility.
- Fix corrupted UV data when converting from geomesh to polymesh
- Fix region duplicate transforming in the wrong space.
- Fix broken grid entry in default scene folder.
- Fix crash when changing subdiv levels in subdiv evaluator.
- Fix region edit undo.
- Fix Layer blend mode UI labels.
- Fix tool module drag and drop.
- Fix Module Editor drawing on top of inspectors.
- Fix intro animation.
- Fix glitches when property controls hide when editing
1.1.0 23/07/2024
- Fix input in some devices devices supporting Apple Pencil hover on iPadOS26.1
more Version 1.4.6 09/11/2025
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