Stellar-Dominion
Space strategy & empire
Only for iPhone
Free · In-App Purchases · Designed for iPhone. Not verified for macOS.
Start with a single colony on a lost planet. End as the ruling power of the galaxy. Every mine you build, every ship you launch, and every system you explore brings you closer to total dominion. Stellar Dominion is a deep space strategy game where your decisions compound. Grow your economy, master a full tech tree, and forge a fleet capable of crushing anything in the void.
BUILD YOUR EMPIRE
Construct mines, refineries, laboratories, and shipyards across your colonies. Balance ore, crystal, and helium-3, manage your energy, and optimize every planet to fuel relentless expansion.
EXPLORE THE GALAXY
Launch expeditions into the unknown, uncover resource-rich debris fields, brave stellar anomalies, and colonize new worlds.
RESEARCH & PROGRESS
Unlock a complete tech tree — propulsion, weaponry, armor, espionage, and more. Each breakthrough opens new strategic paths and reshapes how you play.
COMMAND YOUR FLEET
Assemble fighters, cruisers, battleships, and recyclers. Compose the right fleet for the mission: raid, defend, transport, or conquer.
MASTER EVERY SYSTEM
Trade resources on the market, allocate your workers, trigger production bonuses, and keep your energy balance in the green. Complete commander missions, earn achievements, collect galactic journal entries, and level up to unlock new features.
Available in English, French, German, Spanish, and Chinese.
An independent game crafted by a solo developer with AI as a co-pilot, not a replacement. Every design decision, every balance choice, every line of the vision is human.
more SEASON 1: GENESIS
A brand-new parallel world opens, with its own leaderboards and a fresh start. Your main empire stays untouched — switch between the two whenever you like.
GAIA DESTINY
Terraform your colonies to soften their climate, choose a daily blessing at the Communion Basin, and grow the Healer Ship that rebuilds part of your losses after a victory.
THE BELT
A PvP asteroid field to conquer: hold the rocks, collect their rent, spy on enemy garrisons and launch your raids.
WORLD BOSS REWORKED
Every world now has its own boss, and its power adapts week after week to the community that fights it.
ALSO
Plenty of balance changes, fairer offline gains and a long list of fixes. Good luck, Commanders.
5.0 1 day ago
Expeditions have been fully reworked.
• Choose your destination: every territory has its own riches and dangers. • Three mission stances, from the most cautious to the most reckless. • Threat no longer depends on ship count, but on the value of the fleet you send. • Reports fully rewritten, with a single summary when you launch several expeditions. • An expedition can bring back the coordinates of an exceptional anomaly: triple rewards, and it uses none of your daily raids.
Citadel raids and notifications.
• Your six daily raids now arrive even if you are not online at that exact moment. • A notification warns you when a hostile fleet is closing in.
Quality of life.
• Build progress is visible from every tab. • The Hub can be sorted, and resources show as values or as a percentage of storage. • Per-unit cost in the Arsenal, gem price on cards, and you pick which colony sends the recyclers. • Choice of in-game font, exact quantity input, promo codes.
Fleet.
• The Line Cruiser becomes the Interceptor. • The Battlecruiser is retired and merged into the Destroyer, with compensation. • New artwork for much of the fleet.
Fixes.
• Server mail is finally delivered: gifts, referrals and World Boss rewards now arrive. • The World Boss and the leaderboards show up again. • Game sounds no longer pause your music. • The interface holds up at large system font sizes. • Plus around thirty other fixes straight from your reports.
4.6 7 Aug
New Features
New Destiny: Free Zone
Friends list and referral system for new players
Achievements added
Upcoming world bosses will have a protective shield that must be destroyed with missiles before you can start damaging their health points
Improvements
Overall UI improvements
Improved alliance invitations
Improved mail system
Balancing
Enemy raids will sometimes use ballistic missiles
Bug Fixes
Combat engine fixes
4.0 12 Jul
Contracts
* Fixed unlimited contracts (infinite loot exploit).
Citadel
* Fragment requirements: removed misleading rounding (1,500 displayed as “2k”).
Stellar Anomalies
* Loot prospecting: the scan rolls a number, then a rarity (×2 to ×10) on the band’s resource. Exponential probe cost, reduced by espionage, push-your-luck with ambush risk.
* Smoothed curve: removed boss tiers every 10 levels.
* Rebalanced gems: 1 gem per base level, Consortium +25%, pirates +10%.
* Enemy fleet composition reworked per faction.
* UI overhaul.
Combat
* Combat engine v2.
* Fixed combat inconsistencies and simulator vs. real combat discrepancies.
Alliances
* UI improvements.
Account & Friends (new)
* SD_ player ID serving as a friend code (feature in progress).
* Sign in with Apple: secures your account, restores it on a new device without overwriting your save, and grants +300 gems on first link.
* New first-launch screen: New Game or Load a cloud save (Game Center / Apple).
Fleet & Transport
* Configurable fuel reserve for auto routes.
* Less sensitive sliders while scrolling.
Interface & Quality of Life
* In-game patch notes: new features appear with each update and stay in the News tab.
* Reorganized Settings view.
* Improved building details (Operations Center / Laboratory / Shipyard).
* HUB: Debris and Research panels reorganized to avoid leaving a gap when there’s no more debris.
* Improved maps.
Misc Fixes
* Fixed shop that mixed up currencies.
* Various stability and performance fixes.
3.11 1 Jul
Alliance redesigned: contributions, levels with rewards
Recycling view redesigned + new concept
Fleet navigation view redesigned, automatic routes added
HUB filters + redesigned view
Global UI optimization & design
Minor translation & bug fixes
3.10 15 Jun
Added an expedition history view
Redesign of the officer selection view
Bonuses/Penalties based on the position of each planet in the solar system
Ability to relocate colonies
Performance optimizations
3.9 10 Jun
Improved combat reports (UI, data relevance)
Fleeing fleets are now calculated based on fleet value rather than the number of ships, and are conditional on an imminent defeat
Added a ranking system for alliances
Improved anomaly scanning
Scanning an anomaly now truly reflects what will be inside the anomaly. A rescan provides a new draw (modifiers, ships)
Improved the anomaly interface (difficulty unchanged)
Energy buff: research now grants an additional 2.5% energy per level
The energy panel is now located in Building > Economy > Optimization
Fixed a bug that divided the Helium cost of the fusion plant by 3600
Mobile hydrogen generators are now lost following a raid only in the event of a defeat
3.8 2 Jun
Massive performance pass: raids no longer freeze the game, the UI stays smooth even on huge empires.
New unit: Mobile Hydrogen Generators. 50 energy each, raidable. Solar/Fusion plants nerfed; the old +5%/lvl research becomes Hydrogen Plant, capping +50 generators per level.
Fuel overhaul: distance is now cosmetic, no more billion-helium fleet moves. Harmonized costs across transport / deployment / anomaly / World Boss / expeditions. Small Cargo gets its own niche with Impulse Drive 5+.
Anomalies rebalanced: all 4 factions scale to Imperium's power (Pirates were 12x easier), level 999 is now a true boss, fights play out all the way instead of stopping at round 1.
Alliances: invite players by username, private alliances browseable.
Plus dozens of UI polish and bug fixes.
3.7 26 May
• Bug fixes
• One-tap launch for simultaneous expeditions
• Fleet & defense construction speed-up (gem cap removed)
• Codex improvements
• Building construction can now be cancelled
• Helium-3 consumption preview before fleet transport
• Various balancing
3.6 12 May
Patch v3.5 — Bug fixes
Exploits / Security
Ship duplication on retreat
Daily reset timezone exploit
Trade infinite loop
Achievement leaderboard at zero
Gameplay bugs
Anomaly attack debris invisible
Harvest/transport return timing offline
Raid Alert power inconsistent (4B vs 121M)
Battle replay vs result mismatch
Confusing Anomaly Attack banner (1/2 Citadel raids)
Mail tab crash on switch after clear
Shield doesn't stop in-transit raids
Escort ambush has no mail
Daily bonus 100 → 50 mismatch
Discord OAuth flow stuck
Building/research queue stuck offline
Arsenal ships missing from offline report
Defensive debris siphoned by AI
Refinery
Worker section removed (+ migration)
Storage bar hidden for non-mines
New "Current mines bonus" section
Refinery boost added to mines breakdown
Alliances
Private alliances invisible
Player search by name
In-game mail to invitee
"Alliance not found" not localized
UI / UX
Recycling toasts removed
Inconsistent number format (3G vs 3B)
Doubled % on Great Library
Ship names in French on raid alert
Localization
Talents (DE/ES/ZH): 360 translations
DE achievements: 8 translations
3.5 5 May
Link Discord account / Discord integration
Alliance preview
World boss comeback every Friday
Polish and bugs fixes
3.4 1 May
ECONOMY
3 new buildings added
OFFICERS
Added per colony + Officer Osei rework
COLONIES
Ability to reset a destiny
Resource selector when colonizing
COMBAT
Fleets currently in flight will still count toward points.
Fix on anomaly debris
Correction of talents affecting the space shipyard.
Correction of the simulator with the new ship.
UX & CODEX
Codex wiki added in-game from the options menu
Removal of in-game notifications
Integration of custom usernames in the rankings
Translation fixes
BUG FIXES
Auto-expedition foundation
Recycler fuel, recycling toast, tutorial, VIP NoAds, offline queue
STABILITY
Server save modifications for improved stability with backups 2x per day
3.2 21 Apr
v3.0 — Colony Destinies & Combat Overhaul
NEW: Colony Specializations
Transform your colonies with permanent destinies. Citadel turns your colony into a fortress with the Orbital Defense Belt and Challenge Beacon attracting raids. Arsenal replaces the standard shipyard with continuous production lines and introduces the exclusive Line Cruiser. Foundation automates hourly expeditions. Two more destinies coming soon.
Combat System
Fleet auto-retreat saves 70% of your ships when defeat is inevitable. 66% of destroyed defenses are automatically rebuilt after battle. Recyclers flee combat automatically. Interplanetary missiles can now be used in Stellar Anomalies to destroy enemy defenses before combat. New victory animation in the battle simulator.
Raid System
Unified raid formula based on your combat fleet and target colony defenses. Non-combat ships excluded from power calculation. Orbital Defense Belt damage now visible in battle reports. Simulate incoming raids directly from the raid alert.
Recycling & Debris
Recyclers dispatched from all colonies automatically. New Harvest panel on the Hub to track and collect uncollected debris fields. New Harvest filter in inbox.
Offline Progress
Enhanced offline report with per-colony breakdown, completed buildings, research, ships and defenses built while away. Improved cloud save reliability.
Quality of Life
Cancel shipyard and defense queues with 70% refund. Storage research bonus now properly applied. Gem rush no longer transfers time to next queued building. 60+ translation fixes across all languages. Anomaly crash fix on Mac.
3.0 17 Apr
Patch Note v2.10
Commerce Interface Overhaul
Buy/Sell : Mode New toggle to switch between buying and selling resources
Multipliers : Quick unit selector (x1, K, M, B) for easier amount input
Purchase Preview : Cost breakdown displayed before confirming a purchase
Reverse Calculation : Buy mode automatically calculates the amount to sell to get the desired quantity
Recycling Enhanced Reports
Recycling Report : New dedicated report when recyclers return with collected resource details
Exploration & Anomalies
Max Anomaly Level : Extended from 50 to 999 for unlimited endgame
Espionage Bonus : +3% loot per espionage level, up to 90% chance to save probes on failed scans
Scan Duration : Expiration extended from 1h to 7 days
Probe Selector : Quick-select buttons (1, 10, 25, 50, 100) instead of ±
Editable Anomaly Level : Direct text input instead of fixed display
World Boss : Rapid Fire
New RF System : Ships now have a dedicated Rapid Fire against World Bosses, encouraging fleet diversification:
Destroyer: RF x7
Bomber / Leviathan: RF x6
Battlecruiser: RF x5
Battleship: RF x4
Cruiser: RF x3
Heavy Fighter: RF x2
Leaderboards
Out of Beta : The new ranking system is now finalized and enabled by default (old one still accessible in settings)
New Categories : Additional leaderboard rankings available!
Settings
New layout and API fixes
Balancing
Laser Technology :Rapid Fire Rework (+4.45% RF at Level 20 → x1.44 RF at Level 20)
Lvl 12: ×1.0 / 16 ×1.22 / 20 ×1.44 ex: Cruiser RF 6 → 8 / 25 ×1.72 / 30 ×2.0 (cap)
Bug Fixes
Automation talent exploit
Ship detail card fixes
Misc
Fixed displayName and version number sync
Improved HUB hitbox
2.10 10 Apr
World Boss
- Full rework via dedicated server
- Assault report and rewards sent by mail
- ~20% fleet losses, 10% instant recovery, 50% on community kill
Community Leaderboard (Beta)
- 7 categories, pagination, personal API key
Balancing
- Max level 9999 with exponential wall after 1000
- Enemy raids strengthened (50/80/125%) based on targeted colony
- Expedition gems capped, automation exploit fixed
Interface
- Build buttons +10 to +1000/Max (ships, defenses, transport)
- Idle colony alerts (configurable orange border)
- Battle simulator pre-filled with your tech bonuses
- Spatial blue theme, increased opacity, compact numbers
Fixes
- Offline queue: all units complete on return
- 1 enemy raid per day only
- Supply crate pity system (Elite /10, Legendary /25)
- Safe decoders (no more data loss on update)
2.9 6 Apr
Government & Doctrine System
- New government system with 4 doctrines, talent trees (up to 9 points), and custom emblem assets
- Talent reset with 72h cooldown
- Doctrine preview and interactive talent tree in profile
World Boss
- Community World Boss system with shared HP via Firebase
- Economy overhaul: 150% ROI with proportional milestone rewards
Combat & Expeditions
- Expedition 3-phase banner: displays En route → Exploration → Return with per-phase countdown and progress bar
- Fixed PvE encounters in expeditions — battles (30% chance) now properly trigger combat instead of only granting XP
- Ship loss matching hardened against language changes
- Combat section added to expedition mail reports
- Battle simulation overhaul with improved balancing
Fleet & Navigation
- Ship speed now matters for all missions (flat travel time formula)
- Fleet selector redesigned: -/+ buttons, tappable keyboard input, slider
- Deployment now supports optional cargo (resources delivered on arrival)
- Leviathan speed tripled
Economy & Research
- Lab network system: all labs contribute to research (connected via IGR)
- Worker bonus reduced from 10% to 2% per worker
- Construction speed rebalanced
- Defense queue no longer consumes resources when full
- Shields limited to 1 per colony (excess refunded)
Progression
- XP curve reworked with endgame wall (last 100 levels = first 900)
- Achievements overhaul: 29 dead removed, 13 endgame added
- Daily login and ship tracking wired up
Shop & Boosts
- Production x2 and Shield now persist across app restarts
- Active boost banners above tab bar with countdown
- Gem pack cards redesigned
Quality of Life
- Keyboard input with confirm button on all ship/resource selectors
- Smart number formatting (400K not 400.00K)
- Daily raid system with missed raid catchup
- Tutorial fixes (commerce step, profile navigation)
- Numerous localization fixes (de/en/es/zh)
2.8 2 Apr
Stellar Dominion v2.7 — Patch Notes
New Features
Raid Difficulty System
Choose your threat level (Peaceful / Normal / Hard / Extreme). Daily raids in a 4-hour window you select. Auto-recycler dispatch after defense. Difficulty changeable once per day.
Escort Missions
High-risk, high-reward missions in the Recycling Center. Send recyclers + combat fleet. Ambushes possible with ship losses.
Cloud Save
Game Center → Firebase sync. No iCloud required. Cross-device support (iPhone/iPad).
Anomaly PvE Overhaul
Exponential scaling, combat modifiers (shields, EMP, mini-boss...), battle simulator pre-filled with scan data, probes kept on successful scan.
Improvements
- Commerce: direct resource buttons, auto-swap, unlimited trades
- Keyboard input for build quantities and fleet transfers
- Storage capacity shown on hangar upgrades
- Offline production fixed for lock screen / app switch
- VIP queue now works for different ship/defense types
- Computer Tech → +1 expedition slot/level
- Astrophysics rebalanced (×2.5 cost, cap level 8)
- VoiceOver headings + accessible worker sliders
- 80+ new translation keys (DE/EN/ES/ZH)
Bug Fixes
- Offline production returning 0 resources
- Fleet transfer ship loss
- Colony ship stuck returning
- Recyclers not removed / duplicated on salvage missions
- Stuck fleet missions auto-cleanup
- Queue cards navigating to wrong tabs
2.7 26 Mar
Update - v2.6
The game can launch again, sorry :) (which makes it easier to check out the updates in version 2.5).
Update - v2.5
Gameplay
- Fixed offline resource production: your mines now correctly produce resources when the app is closed or running in the background
- Added a “Storage Full” warning in the return report when a resource could not be produced
- The “No Ads” pack no longer hides daily rewards: a “VIP Loot” button now allows you to collect up to 5 free rewards per day without ads
- The maximum level has been increased from 99 to 999, with smoother progression
- Fixed an issue where colonization could get stuck when multiple colony ships were sent simultaneously
- Fixed an issue where some stellar anomaly attacks could fail silently: a clear error message is now displayed when a problem occurs
- Recycling missions now scale with your level to remain relevant throughout your progression
- Fixed the “Control Center” achievement, which did not unlock at level 5 of the Operations Center
- Instantly completing a construction with gems now correctly cancels the associated notification
Tutorial
- Fixed tracking for the “Build 5 Fighters” and “Build 5 Defenses” quests: the counter no longer resets on restart
- Fixed step 9: the correct menu is now indicated to build the Shipyard
Localization
- All notifications are now translated (English, German, Spanish, Chinese)
- Fixed combat and expedition reports that were still displayed in French
- Fixed untranslated recovery mission names
- Translated message categories and mission rewards
Interface
- Fixed clicks in the Hub queues: the correct section now opens properly
- Notification settings now allow each type to be disabled individually (construction, research, ships, fleets, reminders)
- Fixed the notification toggle button
- The level badge now properly adapts to 3-digit values
- Leaderboards now display up to 10 pages (previously 2)
Accessibility
- Major improvement to VoiceOver support for visually impaired players
- Decorative elements and icons are no longer read by the screen reader
- Action buttons now display clear labels (instead of icon names)
- VoiceOver navigation is now smoother across the entire application
- Note: these improvements are still ongoing and will continue in the next version
2.6 24 Mar
Update - v2.5
Gameplay
- Fixed offline resource production: your mines now correctly produce resources when the app is closed or running in the background
- Added a “Storage Full” warning in the return report when a resource could not be produced
- The “No Ads” pack no longer hides daily rewards: a “VIP Loot” button now allows you to collect up to 5 free rewards per day without ads
- The maximum level has been increased from 99 to 999, with smoother progression
- Fixed an issue where colonization could get stuck when multiple colony ships were sent simultaneously
- Fixed an issue where some stellar anomaly attacks could fail silently: a clear error message is now displayed when a problem occurs
- Recycling missions now scale with your level to remain relevant throughout your progression
- Fixed the “Control Center” achievement, which did not unlock at level 5 of the Operations Center
- Instantly completing a construction with gems now correctly cancels the associated notification
Tutorial
- Fixed tracking for the “Build 5 Fighters” and “Build 5 Defenses” quests: the counter no longer resets on restart
- Fixed step 9: the correct menu is now indicated to build the Shipyard
Localization
- All notifications are now translated (English, German, Spanish, Chinese)
- Fixed combat and expedition reports that were still displayed in French
- Fixed untranslated recovery mission names
- Translated message categories and mission rewards
Interface
- Fixed clicks in the Hub queues: the correct section now opens properly
- Notification settings now allow each type to be disabled individually (construction, research, ships, fleets, reminders)
- Fixed the notification toggle button
- The level badge now properly adapts to 3-digit values
- Leaderboards now display up to 10 pages (previously 2)
Accessibility
- Major improvement to VoiceOver support for visually impaired players
- Decorative elements and icons are no longer read by the screen reader
- Action buttons now display clear labels (instead of icon names)
- VoiceOver navigation is now smoother across the entire application
- Note: these improvements are still ongoing and will continue in the next version
2.5 23 Mar
Improved Stellar Anomalies
• All factions now deploy planetary defenses in anomalies, not just the Collective
• The Imperium features heavy fortifications and shields, the Consortium uses tech-based defenses
• Interplanetary missiles are now useful against all factions
Fleet Navigation UI
• New immersive starfield background on the transport and deployment screen
Bug Fixes
• Fixed recycling: recyclers and patrols now update correctly after launching or canceling
Optimization
• Removed random NPC messages (threats, gifts, taunts) that cluttered the inbox
• Removed random production events (strikes, solar storms, production rushes)
• The inbox now only shows useful reports: combat, espionage, expeditions and news
• Improved performance thanks to simplified production calculations
2.4 13 Mar
SEASON 1: GENESIS
A brand-new parallel world opens, with its own leaderboards and a fresh start. Your main empire stays untouched — switch between the two whenever you like.
GAIA DESTINY
Terraform your colonies to soften their climate, choose a daily blessing at the Communion Basin, and grow the Healer Ship that rebuilds part of your losses after a victory.
THE BELT
A PvP asteroid field to conquer: hold the rocks, collect their rent, spy on enemy garrisons and launch your raids.
WORLD BOSS REWORKED
Every world now has its own boss, and its power adapts week after week to the community that fights it.
ALSO
Plenty of balance changes, fairer offline gains and a long list of fixes. Good luck, Commanders.
more Version 5.0 1 day ago
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