Shoot for the Stars: Journey
Survive. Build. Launch Home.
Only for iPhone
Free · In-App Purchases
Stranded on a hostile alien world with nothing but a dying fire, gather resources by hand, build a base from scratch, and launch a rocket to find your way home.
Start with stone tools and scrap metal. Expand into automated mining, power generation, advanced manufacturing, and orbital technology as your colony evolves from a desperate campsite into a full industrial operation.
Explore atmospheric alien biomes, defend against raids, and push through multiple progression runs to uncover deeper systems and permanent upgrades.
FEATURES
• 10 technology tiers — from primitive survival to rocket launch
• 6 alien biomes — including arctic tundra, ash wastes, volcanic plains, and more
• Base defense — build turrets and barricades to survive enemy raids
• Automation systems — miners, furnaces, assemblers, and power networks
• Meta progression — each completed run makes future colonies stronger
• Offline progress — your base keeps running while you’re away
• Optional cloud save — sync progress across devices with Google sign-in
• No forced ads — optional rewards only
Can you survive long enough to reach orbit?
more v1.1.14
• In Europe, the UK, and Switzerland, rewarded ads are now off by default—no consent dialog interrupts the start of the game. You can enable them anytime under Settings → Rewarded Ads.
• Supporter Pack offers now clearly state the bonus you’ll receive.
• Corrected the Salvage Yard description: the Iron Reclaimer consumes stored scrap to produce iron ore while the Miner runs—it doesn’t use only “surplus” scrap.
• The Shipyard’s propellant panel now points to the exact recipes and Craft buttons you need.
• Small fixes and polish.
1.1.14 23 hr ago
v1.1.13
New: Super Supporter — a new way to support future updates. Includes everything in the Supporter Pack, plus a small thank-you recognition. Available in Settings → Support development, alongside the Supporter Pack.
The Support section has been redesigned to make the available options clearer.
Plus small fixes and polish.
1.1.13 4 Aug
v1.1.12
Every planet now feels alive!
This update adds ambient weather across all biomes:
• Wind gusts and dust devils across the ash wastes
• Arctic blizzards and desert sandstorms
• Rockslides tumbling down the mountain range
• Volcanic eruptions on the horizon
• Jungle rain with rolling thunder
Weather combines sound and visuals, never interrupts combat, and can be turned off anytime in Settings → Sound.
Accessibility:
• New option: Intercept sound cues — radar blips speed up as the marker nears the target, making raid and patrol intercepts fully playable by ear (Settings → Accessibility)
• Screen reader focus now lands directly on the Strike button when an intercept begins
• Auto-resolve combat timing now also covers the patrol mini-game
Fixes:
• Leaving the app on the ending screen could strand your run behind the Welcome Back popup
• The scrap rate now shows the Iron Reclaimer's consumption—no more mystery drain
• Fixed an issue where audio could remain silent after returning from another app
• Progress bars no longer jitter while a building is unpowered
Thank you for all the reviews and feedback—much of this update came directly from player suggestions. Keep them coming!
1.1.12 31 Jul
v1.1.11
• Fixed an issue where the Launch button could stop responding after certain audio interruptions, such as Siri or a phone call.
• Fixed raid music sometimes remaining silent after returning to the game.
• Improved overall audio recovery and stability.
Thanks for playing!
1.1.11 21 Jul
v1.1.10
• New: Build & craft sounds — a soft click when you queue work, and a single chime when everything you queued is finished. One chime per batch, never from automation.
• Clearer: The Deep Signal meter now explains that it’s shared across your whole journey, and that the Signal Transmitter must be rebuilt on each planet before launching.
• Clearer: Rich Deposit offers explain the trade-off more clearly, and the decision timer now counts down.
• Clearer: The Tier 8 base stage is now “Rocket Construction”, so it no longer suggests your rocket is ready before it’s built.
• Fixed: Notifications could disappear too quickly, and storage warnings now tell you what to do next.
Thanks for the feedback that keeps shaping the game!
1.1.10 17 Jul
v1.1.9
• Raid audio, remastered: A heartbeat now builds tension before the raid music, hands off smoothly to the drums, and returns as the danger fades—no more sounds fighting each other.
• The heartbeat danger cue now follows the Sound Effects volume (instead of Music), so you’ll still hear the warning even if music is turned off.
• Fixed: The heartbeat could keep playing after your fire was automatically relit.
• Fixed: The Join the Discord button now opens a permanent invite. Come say hi!
Thanks for the feedback that keeps shaping the game!
1.1.9 7 Jul
v1.1.8
• Batch crafting: New Max button crafts as many items as you can afford with one tap.
• Accessibility: VoiceOver now announces the fire level (High / Medium / Low).
• New accessibility option: Read progress countdowns.
• New: A What’s New popup after each update.
• Fixed: Automation rates now update instantly after upgrades.
• Fixed: The game is now locked to portrait to prevent layout issues on rotation.
Thank you for all the feedback that keeps shaping the game!
1.1.8 1 Jul
What's New in 1.1.7
• Fixed a sound that could keep playing after you locked your screen.
• Accessibility (VoiceOver): the "Welcome back" screen now keeps focus inside the dialog, so it's easier to read and
dismiss.
• Small stability improvements and bug fixes.
Thanks for playing — and for the reports that drive these fixes.
1.1.7 22 Jun
v1.1.6
This update focuses on accessibility, audio reliability, and gameplay clarity.
• Major VoiceOver improvements across Combat, Crafting, and navigation screens.
• Fixed audio not resuming correctly after returning to the game.
• Improved Shipyard and Rocket Propellant guidance.
• Fixed several screen reader focus and navigation issues.
• Corrected various text and UI inconsistencies.
• Additional bug fixes and polish.
Special thanks to the accessibility community for helping make Journey better for everyone.
1.1.6 18 Jun
v1.1.5
• Fixed a bug that could prevent the final launch — the ending is now reachable and completable for all players.
• Crafting queue: Cancel buttons stay reliable while other jobs finish.
• Automation tab: cleaner row layout and smoother drag-to-reorder.
• Audio: wind and ambience now follow the Sound Effects volume slider.
• Accessibility (VoiceOver): fixed screen-reader focus jumping while crafting, assigning workers, and moving through the Automation, Tech, and Crafting
screens. Shipyard part costs now read in the same "have/need" order as the Build menu.
• Additional clarity and stability improvements.
Thanks to the players who reported these — keep the feedback coming.
1.1.5 17 Jun
v1.1.4
This update focuses on accessibility improvements and bug fixes:
• Improved VoiceOver navigation and focus handling throughout the game.
• Fixed VoiceOver issues affecting crafting and Auto tab controls.
• Fixed Auto tab layout and power priority reordering.
• Added clearer Action Slot unlock guidance.
• Fixed a rare blank screen when closing popups.
• Fixed audio resuming after returning to the app.
1.1.4 15 Jun
v1.1.3 — Accessibility & Fixes
• Improved TalkBack and VoiceOver support.
• Fixed Shipyard, Combat, and Assembler accessibility issues.
• Fixed volume sliders.
• Reduced repetitive announcements.
• Fixed scrap loss when Iron Ore storage was full.
Thanks to our accessibility community for the feedback!
1.1.3 13 Jun
v1.1.2
• New: Supporter Pack — support development and claim rewarded bonuses instantly, no ads
• Major accessibility improvements for VoiceOver and TalkBack users
• Fixed focus jumping and repeated announcements on multiple screens
• Resource lists, actions, crafting, and building menus are now much easier to navigate with screen readers
• New accessibility option: "Speak log messages & events"
• Improved action status announcements so it's clear when work starts, stops, and why
• Additional fixes and polish based on community feedback
1.1.2 10 Jun
v1.1.0
- Major accessibility update: full VoiceOver support — focus, headings, live announcements
- New: Active Bonuses panel — see every production multiplier at a glance (Empire tab)
- New: Rich Deposit events — a risky extraction gamble you can take or safely decline
- New: Iron Reclaimer — turn surplus scrap into iron ore (Salvage Yard Lv3+)
- Captured workers are now assignable: Garrison for defense or Salvage for scrap
- Safe Suspend: freeze your colony completely when you need to step away
- Auto-resolve raids toggle for a calm, no-reflexes experience
- Launching is now a full-screen cinematic
- Many fixes and clarity improvements from player feedback — thank you!
1.1.0 6 Jun
v1.0.8
Bug fixes and late-game quality-of-life, driven by community feedback:
• Fixed end-game and welcome-back screens being cut off on some devices — all buttons are now reachable.
• Fixed the "circuit board installed" notification repeating endlessly — installing the Research Desk upgrade now happens
once, as intended.
• Auto tab priority order now carries over between planets instead of resetting each run.
• Empire tab now shows production rate and biome modifier on inactive colony cards, so you can compare before activating.
• Capped colony bonuses (Fuel / Military) now show a single summary row with your real total and how close you are to the
cap.
• The colony role picker now shows cap progress when you choose — no more silently wasted role picks.
• Colony Mastery now lists which buildings are still blocking the bonus.
• Clearer power-shortage indicator in the Auto tab.
Thanks to everyone reporting on Discord — keep it coming.
1.0.8 1 Jun
v1.0.7 - Hotfix
Fixed a rare progression blocker affecting late-game players during the post-launch "What did this colony teach you?" selection.
If all research categories had already reached the maximum discount, the picker could become impossible to complete and prevent progression. The game now automatically skips the step when there are no valid choices remaining.
Also added additional safeguards to prevent similar progression traps in future selection screens.
1.0.7 30 May
Version 1.0.6
This update focuses on stability, usability, and fixes reported by the community during launch week.
• Added a clear power deficit warning in the Auto tab, including guidance on how to restore power.
• Action Slots now display a ×N indicator when multiple slots are running the same action.
• Fixed fuel grade behavior so crafting Basic Fuel after High-Efficiency Fuel no longer downgrades generator output.
• Fixed top-bar information pills being clipped when iOS Larger Text accessibility is enabled.
• Fixed horizontal scrolling issues on the Planet tab.
• Improved touch responsiveness across the entire game. All buttons now respond instantly on tap.
• Fixed the Install Circuit Board action not appearing after being unlocked.
• Fixed a rare issue where the post-launch role selection dialog could be dismissed unexpectedly.
• Fixed Total Time Played tracking to count active play time more accurately.
• Improved fuel recipe descriptions to better explain fuel-grade upgrades.
• Improved Fire Slope description clarity.
• Various UI polish, layout improvements, and bug fixes reported by players.
Thank you to everyone who submitted feedback, bug reports, screenshots, and save files. Your reports directly helped shape this update.
1.0.6 29 May
v1.0.5 — Tactile polish patch:
• Combat tab no longer freezes when switching to/from it
• Tab buttons respond instantly on touch — audio cue lands with the press, not after
• Top bar fixed on iPhone Mini — Threat / Power / Launch pills no longer get clipped
• Build menu cost text wraps cleanly on narrow screens
• Sideways scroll on iPhone 16 fixed
• Duplicate colony entries from rapid role-picker taps fixed (existing duplicates auto-clean on update)
• Various intercept timing polish
Thanks to the Discord community for all the reports.
1.0.5 28 May
v1.0.4:
• iOS Dynamic Island audio no longer overrides Spotify
• iPhone save loss on force-close fixed
• SFX slider persists between sessions
• Colony Mastery counter fixed on non-Arctic biomes
• Intercept / Strike timing forgiveness
• Captured workers persist across runs
• Top-bar layout shift fixed
• Crafting menu shows output stock
• Inline build progress in Build menu
• Settings UI polish
Thanks for the reports!
1.0.4 27 May
v1.0.3 polish update — thanks for all the feedback!
• Cold-start crash fixed (rare TypeError on slower devices, also visible as "ERROR: Script error" toasts on first launch — those won't appear
anymore)
• Build & Action button taps no longer drop when resource numbers are updating (especially noticeable on iPhone 11 Pro)
• Action speed indicator (×2 / ×3) now visible at higher tiers
• Furnace, Research Desk, Fuel Processor, Crop Plot, and Harvester now show their (+x.xx/s) production rate
• Tier 5 & 6 goal text clarified
• Sound FX slider applies live to playing sounds instead of just future ones
• Audio respects the iPhone silent switch + pauses when the app is backgrounded
• New Discord community in Settings → Community: https://discord.gg/zPPr3EWQD
• Behind the scenes: better error tracking by version, and diagnostic telemetry to investigate rare touch-unresponsiveness reports on some iPhones
Keep the feedback coming!
1.0.3 26 May
First post-launch update — thanks to everyone who reported issues!
What's fixed for iPhone:
• iPhone 15+ bottom tab bar no longer collides with the home indicator / Siri gesture zone — buttons sit properly above
the safe area now
• Audio respects your iPhone's silent switch and pauses when the app is backgrounded
• New "Mute audio" toggle in Settings for guaranteed silence
What's improved everywhere:
• Furnace now clearly explains it needs Basic Engineering research, and shows its ingot/sec production rate
• Research Desk description clarified — explains how to install the Circuit Board (it's a manual action in the Actions
tab) and the Lv3 bonus conditions
• Intro typo fixed
Behind the scenes: GDPR consent dialog now appears correctly for EU users, updated ad network identifiers for better
attribution. Keep the feedback coming!
1.0.2 25 May
v1.1.14
• In Europe, the UK, and Switzerland, rewarded ads are now off by default—no consent dialog interrupts the start of the game. You can enable them anytime under Settings → Rewarded Ads.
• Supporter Pack offers now clearly state the bonus you’ll receive.
• Corrected the Salvage Yard description: the Iron Reclaimer consumes stored scrap to produce iron ore while the Miner runs—it doesn’t use only “surplus” scrap.
• The Shipyard’s propellant panel now points to the exact recipes and Craft buttons you need.
• Small fixes and polish.
more Version 1.1.14 23 hr ago
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