{"id":80263,"date":"2026-05-13T00:42:15","date_gmt":"2026-05-13T04:42:15","guid":{"rendered":"https:\/\/world.edu\/?p=80263"},"modified":"2026-05-13T00:42:15","modified_gmt":"2026-05-13T04:42:15","slug":"button-pushing-explorers-how-to-grasp-that-ai-agents-can-do-amazing-things-while-knowing-nothing","status":"publish","type":"post","link":"https:\/\/world.edu\/button-pushing-explorers-how-to-grasp-that-ai-agents-can-do-amazing-things-while-knowing-nothing\/","title":{"rendered":"Button\u2011pushing explorers: How to grasp that AI agents can do amazing things while knowing nothing"},"content":{"rendered":"<p><img fetchpriority=\"high\" decoding=\"async\" class=\"aligncenter size-full wp-image-80264\" src=\"https:\/\/world.edu\/wp-content\/uploads\/2026\/05\/Puzzle.jpg\" alt=\"\" width=\"680\" height=\"383\" srcset=\"https:\/\/world.edu\/wp-content\/uploads\/2026\/05\/Puzzle.jpg 680w, https:\/\/world.edu\/wp-content\/uploads\/2026\/05\/Puzzle-250x141.jpg 250w\" sizes=\"(max-width: 680px) 100vw, 680px\" \/><\/p>\n<p>The nonprofit\u00a0<a href=\"https:\/\/arcprize.org\/\">ARC Prize Foundation<\/a>\u00a0on May 1, 2026, released the\u00a0<a href=\"https:\/\/arcprize.org\/blog\/arc-agi-3-gpt-5-5-opus-4-7-analysis\">results of a new benchmark<\/a>: a test of an AI system\u2019s ability to solve a game. The results were striking \u2013 humans scored 100%, while the most advanced AI systems scored under 1%.<\/p>\n<p>At first glance, this may be surprising to users of AI who are impressed by its polished essays, codebases and multistep projects generated in seconds. How can these brilliant AI systems struggle with these simple Tetris-shape puzzles?<\/p>\n<p>That confusion points to a risk: AI is becoming integrated into everyday life faster than people can make sense of it.<\/p>\n<p>We are\u00a0<a href=\"https:\/\/scholar.google.com\/citations?hl=en&amp;user=zujScxwAAAAJ&amp;view_op=list_works&amp;sortby=pubdate\">cognitive psychologists<\/a>\u00a0<a href=\"https:\/\/scholar.google.com\/citations?hl=en&amp;user=e6oxluoAAAAJ&amp;view_op=list_works&amp;sortby=pubdate\">who study<\/a>\u00a0how to teach difficult concepts. To recognize the limits and risks of today\u2019s AI agent systems, it\u2019s important for people to grasp that the systems can both accomplish superhuman feats and make mistakes few humans would. To that end, we propose a new way to think about AIs: as button-pushing explorers.<\/p>\n<h4><strong>Mental models for AI<\/strong><\/h4>\n<p>We teach college students, a group rapidly incorporating AI tools into their daily routines. That gives us regular opportunities to ask what they think is going on with AI. The answers vary widely. One student said that someone at OpenAI or Anthropic is reading and approving every response the system generates. Another, more succinctly, said, \u201cIt\u2019s magic.\u201d<\/p>\n<p>These responses illustrate two tempting ways of making sense of AI. At one extreme, AI is treated as an inscrutable black box \u2013 a powerful but ultimately mysterious force. At another, people explain it using the same assumptions they use to understand other humans: that its outputs reflect reasoning or judgment.<\/p>\n<p>The worry is that these misinterpretations don\u2019t go away as users gain more experience interacting with AI, and they\u00a0<a href=\"https:\/\/doi.org\/10.1016\/j.chb.2024.108352\">might get reinforced<\/a>. When AI performs well, its output can feel like evidence of understanding or confirmation that it really is something like magic. That apparent success makes it harder to question what the system is actually doing. Biases can seem logical or inevitable; harmful behavior can look like a deliberate choice or even fate, as if it could not have gone any other way.<br \/>\n<center><iframe width=\"887\" height=\"499\" src=\"https:\/\/www.youtube.com\/embed\/tJV-vdbZ388\" title=\"Why AI Is Unlikely to Become Conscious | Anil Seth | TED\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/center><\/p>\n<p>Saying that AI models are shaped by patterns in data, training processes and system design is true, but that\u2019s too abstract to tell people when to trust the systems\u2019 outputs or when they might fail. To help people avoid misplaced trust in AI, AI literacy efforts will need to include some mechanistic understanding of what produces their behavior \u2013 explanations that are perhaps not perfectly accurate but useful. Statistician\u00a0<a href=\"https:\/\/doi.org\/10.1002\/9781118514948\">George Box<\/a>\u00a0<a href=\"https:\/\/books.google.com\/books?hl=en&amp;lr=&amp;id=dabiBQAAQBAJ&amp;oi=fnd&amp;pg=PP1&amp;dq=Robustness+in+Statistics+Robert+L.+Launer&amp;ots=LQW0QLqLkH&amp;sig=KQJgBVkUZGq_exOgArUcO72MG_k#v=onepage&amp;q=Robustness%20in%20Statistics%20Robert%20L.%20Launer&amp;f=false\">once wrote<\/a>, \u201cAll models are wrong, but some are useful.\u201d<\/p>\n<p>Researchers have come up with several mental models for large language models. One is \u201c<a href=\"https:\/\/doi.org\/10.1145\/3442188.3445922\">stochastic parrot<\/a>,\u201d which shows that the models use statistical methods \u2013 stochastic refers to probabilities \u2013 to mimic responses with no understanding of meaning. Another is \u201c<a href=\"https:\/\/www.experimental-history.com\/p\/bag-of-words-have-mercy-on-us\">bag of words<\/a>,\u201d which emphasizes that the models are collections of words \u2013 for example, all English words found on the internet \u2013 with a mechanism for giving you the best set of words based on your prompt.<\/p>\n<p>These ways of thinking about large language models were never meant to be complete accounts of the systems. But the metaphors serve an important cognitive purpose: They push back against the idea that fluent language is necessarily caused by humanlike understanding.<\/p>\n<p>But as the AI systems people use are increasingly powerful agents capable of stringing together actions on their own, it\u2019s important for people to have a different kind of mental model: one that explains how they act. One place to find such a model is in earlier research on AI systems that learned to play Atari 2600 games. These systems didn\u2019t understand the games the way humans do, but they still managed to rack up a lot of points.<\/p>\n<h4><strong>The simple loop: Act, observe, adjust<\/strong><\/h4>\n<p>Imagine a neural network, a relatively simple kind of AI model, placed into a video game it has never seen before. It does not \u201cunderstand\u201d the game like a human would. It has no idea whether it\u2019s shooting space invaders or navigating an ancient pyramid. It doesn\u2019t know the goals or rules.<\/p>\n<p>Instead, it learns to play through a simple loop: Take an action \u2013 move left, jump, shoot \u2013 observe what changes, and then adjust. If an action leads to a good outcome, such as gaining points, it adjusts to become more likely to take similar actions in similar situations. If it leads to a bad outcome, such as losing a life, it adjusts in the opposite direction.<\/p>\n<p>Even this simple mechanism can produce surprisingly capable behavior. Over time, by repeating this loop, the neural networks learned to play a wide range of Atari games \u2013 but not all games.<\/p>\n<p>There is one game that famously stumped these early neural networks:\u00a0<a href=\"https:\/\/store.steampowered.com\/app\/1421120\/Montezumas_Revenge\/\">Montezuma\u2019s Revenge<\/a>. To make progress, a player must carry out a long sequence of actions \u2013 climbing ladders, avoiding obstacles, retrieving keys \u2013 before receiving any reward at all. Unlike simpler games, most actions offer very little immediate feedback. The game required something like goal-directed, long-term planning.<\/p>\n<p>Early neural networks would try a few actions, receive no reward and fail to make further progress through Montezuma\u2019s underground pyramid. From the system\u2019s perspective, all actions looked equally useless. But researchers made a breakthrough by\u00a0<a href=\"https:\/\/doi.org\/10.48550\/arXiv.1606.01868\">changing the feedback signal<\/a>. Instead of rewarding only success, they also rewarded the system for doing something new. The rewards were for visiting parts of the game it had not seen before or trying actions it had not previously taken. This tweak encouraged exploration.<br \/>\n<center><iframe width=\"665\" height=\"499\" src=\"https:\/\/www.youtube.com\/embed\/0yI2wJ6F8r0\" title=\"Playing Montezuma&#39;s Revenge with Intrinsic Motivation\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/center><\/p>\n<p>With that change, performance improved dramatically. The neural network began navigating obstacles, taking multiple steps toward goals and adapting when things went wrong. From the outside, this kind of behavior can look like planning or problem-solving. But what looks like planning was not caused by sophisticated planning abilities. The underlying mechanism is still the same simple loop: act, observe, adjust.<\/p>\n<p>This kind of system isn\u2019t a stochastic parrot or a bag of words. It\u2019s closer to a button-pushing explorer: something that doesn\u2019t understand the world in a human sense but moves forward by pushing buttons, seeing what happens and adjusting what it does next.<\/p>\n<h4><strong>From video games to modern AI agents<\/strong><\/h4>\n<p>Today\u2019s AI systems can do far more than play games like Montezuma\u2019s Revenge. They can coordinate tools, write and run code, and carry out multistep projects. The range of possible actions is much larger, and the environments in which they operate are increasingly complex.<\/p>\n<p>But these agents are still fundamentally button-pushing explorers. The behavior can be sophisticated, but the process that produces it is not. Humans can often infer how a new environment works after just a few observations. Systems that rely on these feedback loops cannot. They need to try many actions and see what happens before they can make progress.<\/p>\n<p>This helps explain both the strengths of these AI systems and some of their most concerning failures. What these agents learn depends on what is being rewarded. And in real-world systems, those reward signals are often imperfect.<\/p>\n<p>AI systems that conduct negotiations aim to\u00a0<a href=\"https:\/\/doi.org\/10.1016\/j.copsyc.2022.101382\">maximize their client\u2019s interests<\/a>, sometimes with deceptive tactics. Rental pricing software used by landlords ends up\u00a0<a href=\"https:\/\/theconversation.com\/robo-price-fixing-why-the-justice-department-is-suing-a-software-company-to-stop-landlords-colluding-on-rents-a-practice-that-costs-renters-billions-239811\">price fixing<\/a>. Marketing tools generate persuasive but\u00a0<a href=\"https:\/\/www.ftc.gov\/news-events\/news\/press-releases\/2024\/12\/ftc-approves-final-order-against-rytr-seller-ai-testimonial-review-service-providing-subscribers\">misleading reviews<\/a>.<\/p>\n<p>These systems aren\u2019t trying to be evil or greedy. They are adjusting to the signals they are given. From the button-pushing explorer perspective, these failures are downright predictable.<\/p>\n<p>Effective AI literacy means holding two ideas at once: These systems can do surprisingly complex things, and they are not doing them the way humans do. If AI is seen as humanlike or magical, its outputs feel authoritative. But if it is understood, even imperfectly, as a button-pushing explorer shaped by feedback, people are likely to ask better questions: Why is it doing this? What shaped this behavior? What might it be missing?<\/p>\n<p>That\u2019s the difference between being impressed by AI and being able to reason about it.<\/p>\n<p><em><strong>Author Bios:<\/strong> Ji Y. Son is Professor of Psychology, California State University, Los Angeles and Alice Xu is a Ph.D. Student in Developmental Psychology at the University of California, Los Angeles<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The nonprofit\u00a0ARC Prize Foundation\u00a0on May 1, 2026, released the\u00a0results of a new benchmark: a test of an AI system\u2019s ability to solve a game. The results were striking \u2013 humans scored 100%, while the most advanced AI systems scored under 1%. At first glance, this may be surprising to users of AI who are impressed [&hellip;]\n&hellip; <a href=\"https:\/\/world.edu\/button-pushing-explorers-how-to-grasp-that-ai-agents-can-do-amazing-things-while-knowing-nothing\/\" class=\"more\">learn more&rarr;<\/a><\/p>","protected":false},"author":33,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[434804],"tags":[435693],"coauthors":[11733],"class_list":["post-80263","post","type-post","status-publish","format-standard","hentry","category-artificial-intelligence","tag-difficult-concepts"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Button\u2011pushing explorers: How to grasp that AI agents can do amazing things while knowing nothing - World leading higher education information and services<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/world.edu\/button-pushing-explorers-how-to-grasp-that-ai-agents-can-do-amazing-things-while-knowing-nothing\/\" class=\"yoast-seo-meta-tag\" \/>\n<meta property=\"og:locale\" content=\"en_US\" class=\"yoast-seo-meta-tag\" \/>\n<meta property=\"og:type\" content=\"article\" class=\"yoast-seo-meta-tag\" \/>\n<meta property=\"og:title\" content=\"Button\u2011pushing explorers: How to grasp that AI agents can do amazing things while knowing nothing - World leading higher education information and services\" class=\"yoast-seo-meta-tag\" \/>\n<meta property=\"og:description\" content=\"The nonprofit\u00a0ARC Prize Foundation\u00a0on May 1, 2026, released the\u00a0results of a new benchmark: a test of an AI system\u2019s ability to solve a game. The results were striking \u2013 humans scored 100%, while the most advanced AI systems scored under 1%. 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