{"id":73150,"date":"2024-06-12T00:01:56","date_gmt":"2024-06-12T04:01:56","guid":{"rendered":"https:\/\/world.edu\/?p=73150"},"modified":"2024-06-12T00:01:56","modified_gmt":"2024-06-12T04:01:56","slug":"how-game-worlds-are-helping-health-care-workers-practise-compassionate-clinical-responses","status":"publish","type":"post","link":"https:\/\/world.edu\/how-game-worlds-are-helping-health-care-workers-practise-compassionate-clinical-responses\/","title":{"rendered":"How game worlds are helping health-care workers practise compassionate clinical responses"},"content":{"rendered":"<p><img fetchpriority=\"high\" decoding=\"async\" class=\"aligncenter size-full wp-image-73151\" src=\"https:\/\/world.edu\/wp-content\/uploads\/2024\/06\/gameworld.jpg\" alt=\"\" width=\"680\" height=\"340\" srcset=\"https:\/\/world.edu\/wp-content\/uploads\/2024\/06\/gameworld.jpg 680w, https:\/\/world.edu\/wp-content\/uploads\/2024\/06\/gameworld-250x125.jpg 250w\" sizes=\"(max-width: 680px) 100vw, 680px\" \/><\/p>\n<p>A game world is a fantasy universe based on a story and a theme.<\/p>\n<p>In learning contexts, such as in schools or professional continuing education, game worlds permit us to teach complex subjects in an engaging way by rehearsing competencies and roles in a fictional narrative.<\/p>\n<p>But games also\u00a0<a href=\"https:\/\/doi.org\/10.1002\/tl.20057\">invite game users into contemplation<\/a>. In the work of some researchers,\u00a0<a href=\"https:\/\/doi.org\/10.1177\/15413446211067285\">contemplative learning is learning that enables deeper engagement<\/a>\u00a0by including elements from the learner\u2019s world that enhance the educational context. In a game world, this could mean enabling an understanding of other cultures, reviewing histories of ideas or reflecting on personal reactions to learning while inhabiting new roles and worlds.<\/p>\n<p>With colleagues at the digital media program at Toronto Metropolitan University and the\u00a0<a href=\"https:\/\/www.baycrest.org\/Baycrest-Pages\/About-Baycrest\/Leadership\/Entities\/Academy-for-Research-and-Education\">Baycrest Academy for Research and Education<\/a>, our work is focused on designing game worlds that draw on contemplative learning to provide training for health-care workers who provide or lead care. Our games are also\u00a0<a href=\"https:\/\/theconversation.com\/how-game-worlds-are-preparing-humanitarian-workers-for-high-stakes-scenarios-150794\">now in use with the World Health Organization, the United Nations and with<\/a>\u00a0health-care providers, educators and students in Ontario.<\/p>\n<h4><strong>Values central to learning<\/strong><\/h4>\n<p>Contemplative learning can go beyond simple reflection. Contemplative principles to trigger emotional\u00a0<a href=\"https:\/\/www.montclair.edu\/faculty-excellence\/current-development-programs\/contemplative-pedagogy-program\/contemplative-practice-examples\/\">responses in the learner can lead to self-actualization<\/a>.<\/p>\n<p>Through these emotional responses aided and guided by narrative, learners can experience a deeper understanding of the self and their own lived world.<\/p>\n<p>Contemplative approaches to learning and teaching are not only focused on acquiring knowledge and skills, but also on values and attitudes which are central to learning.<\/p>\n<h4><strong>Game world built on myth<\/strong><\/h4>\n<p>Meta-narrative refers to an overall\u00a0<a href=\"https:\/\/psycnet.apa.org\/record\/1998-07506-011\">ethical or mythological structure upon which the game world is based<\/a>. It provides value-added learning that is difficult to effectively deliver through conventional simulation.<\/p>\n<p>Judgments about the value of one\u2019s learning in the real world can be enveloped in meta-narrative.<\/p>\n<p>In other words, mythological\u00a0<a href=\"https:\/\/doi.org\/10.1080\/14703290802175966\">stories can elicit specific emotional responses<\/a>\u00a0in learners that encourage them to create new templates to organize knowledge and attitudes and enable \u201cspiritual transformation.\u201d With regards to our game world design to train health-care providers, spiritual refers to a\u00a0<a href=\"https:\/\/doi.org\/10.1080\/03075070410001682538\">quest for meaning<\/a>, harmony, safety and compassionate responses in clinical care.<\/p>\n<p>Our goal is to introduce and reinforce narrative as an engagement strategy to increase learners\u2019 emotional investment in training.<\/p>\n<h4><strong>\u2018The Carthage Chronicles\u2019<\/strong><\/h4>\n<p>Our first action adventure game,\u00a0<em>The Carthage Chronicles<\/em>, is named for\u00a0<a href=\"https:\/\/doi.org\/10.1080\/03612759.1995.9949218\">an ancient city<\/a>\u00a0in what is now Tunisia. Because Carthage was a great trading civilization, players engage in relational care practices with in-game characters from a wide range of geographies, cultures and faiths. The game world setting establishes that co-operation across nations and faiths is a better way to live than through conquest.<\/p>\n<p>A meta-narrative of co-operation across diversity underpinned the entire design. In this way, contemplative pedagogy and game world design is structured to help learners to deal with a multicultural and multi-faith professional world.<\/p>\n<p>To date, more than 2,600 learners have completed\u00a0<em>The Carthage Chronicles<\/em>\u00a0to\u00a0<a href=\"https:\/\/hospitalnews.com\/learning-specialized-long-term-care-competencies-through-free-gamified-training-2\/\">learn how to manage complex age-related conditions such as dementia<\/a>. This is supported by Ontario\u2019s Ministry of Long-Term Care as a strategy to train personal support workers and nursing professionals in aging care.<\/p>\n<p>Design, implementation and evaluation are managed by\u00a0<a href=\"https:\/\/clri-ltc.ca\/\">the Ontario Centres for Learning, Research and Innovation in Long-Term Care<\/a>\u00a0at Baycrest. This work is directed by\u00a0<a href=\"https:\/\/www.researchgate.net\/profile\/Raquel-Meyer\">Raquel Meyer<\/a>, one of the authors of this story who holds a\u00a0<a href=\"https:\/\/www.nln.on.ca\/conference-speaker\/e4-lipha-an-educational-innovation-to-foster-clinical-specialization-professional-socialization-and-interprofessional-values-based-care-in-future-nurses\/\">doctorate in nursing health services<\/a>.<\/p>\n<h4><strong>\u2018Hypatia\u2019s Guild\u2019<\/strong><\/h4>\n<p>Following the success of\u00a0<em>The Carthage Chronicles<\/em>, we\u00a0<a href=\"https:\/\/www.professorgame.com\/podcast\/058\/\">then built a game world called <em>Hypatia\u2019s Guild<\/em><\/a>, which was also funded through the Ministry of Long-Term Care. Both \u2018The Carthage Chronicles\u2019 and \u2018Hypatia\u2019s Guild\u2019 are tailored to educators working in long-term care homes across Ontario on a platform called\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=Mm-Gv4Ses-0\">Learning Inter-Professionally Heathcare Accelerator (LIPHA)<\/a>.<\/p>\n<div id=\"attachment_73152\" style=\"width: 690px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" aria-describedby=\"caption-attachment-73152\" class=\"size-full wp-image-73152\" src=\"https:\/\/world.edu\/wp-content\/uploads\/2024\/06\/Hypatias-Guild.jpg\" alt=\"\" width=\"680\" height=\"687\" srcset=\"https:\/\/world.edu\/wp-content\/uploads\/2024\/06\/Hypatias-Guild.jpg 680w, https:\/\/world.edu\/wp-content\/uploads\/2024\/06\/Hypatias-Guild-247x250.jpg 247w, https:\/\/world.edu\/wp-content\/uploads\/2024\/06\/Hypatias-Guild-110x110.jpg 110w, https:\/\/world.edu\/wp-content\/uploads\/2024\/06\/Hypatias-Guild-50x50.jpg 50w\" sizes=\"(max-width: 680px) 100vw, 680px\" \/><p id=\"caption-attachment-73152\" class=\"wp-caption-text\">Screenshot of what a game user sees at the beginning of \u2018Hypatia\u2019s Guild.\u2019 (Adobe Stock), Author provided (no reuse)<\/p><\/div>\n<p>In\u00a0<a href=\"https:\/\/clri-ltc.ca\/events\/ontario-clri-specialized-educator-certificate-in-ltc-level-1\/\">the <em>Hypatia\u2019s Guild<\/em> game world<\/a>, set in contemporary Ontario, learners role play an immortal being as part of a team of 2,000-year-old superheros.<\/p>\n<p>As one of the first recorded female professors in antiquity,\u00a0<a href=\"https:\/\/www.theutcecho.com\/opinion\/hypatia-the-first-known-woman-in-stem\/article_2f043adc-9dac-11ec-843c-8baacd9ceb64.html\">Hypatia was known<\/a>\u00a0as a brilliant philosopher, mathematician and astronomer. In our fictional narrative, Hypatia trained a guild of immortals to preserve the knowledge of how to fight evil. Alongside the guild, learners rescue Earth from an alien invasion that leaves people in a state called \u201cacedia.\u201d Acedia is a medieval term that refers to a loss of excitement and engagement in life.<br \/>\n<center><iframe width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/B35PkaoQI-o\" title=\"Introducing LIPHA for Long-term Care\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/center><small>\u2018The Carthage Chronicles\u2019 and \u2018Hypatia\u2019s Guild\u2019 are tailored to educators working in long-term care homes across Ontario on a platform called Learning Inter-Professionally Heathcare Accelerator (LIPHA). Video describes LIPHA.<\/small><\/p>\n<h4><strong>Addressing loss of engagement, burnout<\/strong><\/h4>\n<p>In the\u00a0<em>Hypatia\u2019s Guild<\/em>\u00a0game world, Hypatia and her guild of immortals represent good. They embody the energy that builds life force by nurturing community, creativity and wellness, which in turn foster security,\u00a0<a href=\"https:\/\/shura.shu.ac.uk\/280\/\">belonging, continuity, purpose, achievement and significance<\/a>.<\/p>\n<p>Players generate this energy by mastering educator competencies throughout the game. Aliens in the game represent evil; they spread acedia through authority, conformity and negative interference which in turn lead to despair, fear, isolation, meaninglessness and burnout.<\/p>\n<p>The narrative epitomizes a loss of engagement \u2014 what could be considered a form of acedia \u2014 that is present in health-care work.<\/p>\n<p><a href=\"https:\/\/theconversation.com\/high-rates-of-covid-19-burnout-could-lead-to-shortage-of-health-care-workers-166476\">Burnout or depersonalization<\/a>\u00a0are\u00a0<a href=\"https:\/\/doi.org\/10.5858\/arpa.2020-0557-RA\">risks in care-giving situations where work demands far exceed personal and organizational resources<\/a>. Most recently, these risks were\u00a0<a href=\"https:\/\/doi.org\/10.1080\/01459740.2021.1927023\">exacerbated by the pandemic<\/a>, especially in Ontario\u2019s long-term care sector.\u00a0<a href=\"https:\/\/doi.org\/10.5858\/arpa.2020-0557-RA\">Systemic, organizational and personal interventions<\/a>\u00a0are needed to address these challenges.<\/p>\n<h4><strong>Deepening competencies<\/strong><\/h4>\n<p>User evaluations of\u00a0<em>Hypatia\u2019s Guild<\/em>\u00a0attest that through the game, long-term care educators find meaning in their role, deepening their competencies.<\/p>\n<p>And role play enables educators to discover educational resources that enable them to positively shape organizational, team and individual experiences in these care settings.<\/p>\n<p>In this way, learning is deepened beyond acquiring knowledge and skills. Instead, it\u2019s grounded in reflecting upon and practising values and attitudes conducive to ongoing learning and celebrating a diversity of life stories.<\/p>\n<p><em><strong>Author Bios:<\/strong> David Chandross is a Contract Lecturer in Digital Media at Toronto Metropolitan University and Raquel Meyer is an Adjunct lecturer, Lawrence S. Bloomberg Faculty of Nursing at the University of Toronto<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A game world is a fantasy universe based on a story and a theme. In learning contexts, such as in schools or professional continuing education, game worlds permit us to teach complex subjects in an engaging way by rehearsing competencies and roles in a fictional narrative. But games also\u00a0invite game users into contemplation. In the [&hellip;]\n&hellip; <a href=\"https:\/\/world.edu\/how-game-worlds-are-helping-health-care-workers-practise-compassionate-clinical-responses\/\" class=\"more\">learn more&rarr;<\/a><\/p>","protected":false},"author":33,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[15645],"tags":[366280],"coauthors":[11733],"class_list":["post-73150","post","type-post","status-publish","format-standard","hentry","category-education","tag-game-worlds"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How game worlds are helping health-care workers practise compassionate clinical responses - World leading higher education information and services<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/world.edu\/how-game-worlds-are-helping-health-care-workers-practise-compassionate-clinical-responses\/\" class=\"yoast-seo-meta-tag\" \/>\n<meta property=\"og:locale\" content=\"en_US\" class=\"yoast-seo-meta-tag\" \/>\n<meta property=\"og:type\" content=\"article\" class=\"yoast-seo-meta-tag\" \/>\n<meta property=\"og:title\" content=\"How game worlds are helping health-care workers practise compassionate clinical responses - World leading higher education information and services\" class=\"yoast-seo-meta-tag\" \/>\n<meta property=\"og:description\" content=\"A game world is a fantasy universe based on a story and a theme. 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