{"id":71324,"date":"2024-01-10T15:40:09","date_gmt":"2024-01-10T20:40:09","guid":{"rendered":"https:\/\/world.edu\/?p=71324"},"modified":"2024-01-10T15:40:09","modified_gmt":"2024-01-10T20:40:09","slug":"from-besting-tetris-ai-to-epic-speedruns-inside-gamings-most-thrilling-feats","status":"publish","type":"post","link":"https:\/\/world.edu\/from-besting-tetris-ai-to-epic-speedruns-inside-gamings-most-thrilling-feats\/","title":{"rendered":"From besting Tetris AI to epic speedruns \u2013 inside gaming\u2019s most thrilling feats"},"content":{"rendered":"<p><img fetchpriority=\"high\" decoding=\"async\" class=\"aligncenter size-full wp-image-71325\" src=\"https:\/\/world.edu\/wp-content\/uploads\/2024\/01\/Tetris.jpg\" alt=\"\" width=\"680\" height=\"425\" srcset=\"https:\/\/world.edu\/wp-content\/uploads\/2024\/01\/Tetris.jpg 680w, https:\/\/world.edu\/wp-content\/uploads\/2024\/01\/Tetris-250x156.jpg 250w\" sizes=\"(max-width: 680px) 100vw, 680px\" \/><\/p>\n<p>After 13-year-old Willis Gibson became the first human to\u00a0<a href=\"https:\/\/www.nytimes.com\/2024\/01\/03\/arts\/tetris-beat-blue-scuti.html\">beat the original Nintendo version<\/a>\u00a0of Tetris, he dedicated his special win to his father, who passed away in December 2023.<\/p>\n<p>The Oklahoma teen beat the game by defeating level after level until he reached the \u201ckill screen\u201d \u2013 that is, the moment when the Tetris artificial intelligence taps out in exhaustion, stopping play because its designers never wrote the code to advance further. Before Gibson, the only other player to overcome the game\u2019s AI was\u00a0<a href=\"https:\/\/gamerant.com\/ai-plays-tetris-so-well-it-breaks-the-game\/\">another AI<\/a>.<\/p>\n<p>For any parent who has despaired over their children sinking countless hours into video games, Gibson\u2019s victory over the\u00a0<a href=\"https:\/\/www.scientificamerican.com\/article\/mathematicians-prove-tetr\/\">cruel geometry<\/a>\u00a0of Tetris stands as a bracing corrective.<\/p>\n<p>Despite the stereotypes, most gamers are anything but lazy. And they\u2019re anything but mindless.<\/p>\n<p>The world\u2019s top players can sometimes serve as reminders of the best in us, with memorable achievements that range from the heroic to the inscrutably weird.<\/p>\n<h4><strong>The perfect run<\/strong><\/h4>\n<p>\u201c<a href=\"https:\/\/www.thegamer.com\/games-with-big-speedrunning-communities\/#fallout-new-vegas\">Speedrunning<\/a>\u201d is a popular gaming subculture in which players meticulously optimize routes and exploit glitches to complete, in a matter of minutes, games that normally take hours, from the tightly constrained, run-and-gun action game\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=6FfD4Ims198\">Cuphead<\/a>\u00a0to the sprawling role-playing epic\u00a0<a href=\"https:\/\/esi.si.com\/speedrunning\/baldurs-gate-3-world-record-speedrun\">Baldur\u2019s Gate 3<\/a>.<\/p>\n<p>In top-level competition, speedrunners strive to match the time of what\u2019s referred to as a \u201cTAS,\u201d or \u201ctool-assisted speed run.\u201d To figure out the TAS time, players use game emulators to choreograph a theoretically perfect playthrough, advancing the game one frame at a time to determine the fastest possible time.<\/p>\n<p>Success requires punishing precision, flawless execution and years of training.<\/p>\n<p>The major speedrunning milestones are, like Olympic races, marked by mere fractions of a second. The urge to speedrun likely sprouts from an innate human longing for perfection \u2013 and a uniquely 21st century compulsion to best the robots.<\/p>\n<p>A Twitch streamer who goes by the username Niftski is currently the human who has come closest to achieving this androidlike perfection. His 4-minute, 54.631-second\u00a0<a href=\"https:\/\/arstechnica.com\/gaming\/2023\/09\/record-breaking-super-mario-bros-speedrun-approaches-robotic-perfection\/?comments=1&amp;comments-page=1\">world-record speedrun<\/a>\u00a0of Super Mario Bros. \u2013 achieved in September 2023 \u2013 is just 0.35 seconds shy of a flawless TAS.<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=Khu9BB2g4Ks\">Watching Niftski\u2019s now-famous run<\/a>\u00a0is a dissonant experience. Goofy, retro, 8-bit Mario jumps imperturbably over goombas and koopa troopas with the iconic, cheerful \u201c<a href=\"https:\/\/www.youtube.com\/watch?v=37-paiEz0mQ\">boink<\/a>\u201d sound of his hop.<\/p>\n<p>Meanwhile, Niftski pants as his anxiety builds, his heart rate \u2013 tracked on screen during the livestream \u2013 peaking at 188 beats per minute.<\/p>\n<p>When Mario bounces over the final big turtle at the finish line \u2013 \u201cboink\u201d \u2013 Niftski erupts into screams of shock and repeated cries of \u201cOh my God!\u201d<\/p>\n<p>He hyperventilates, struggles for oxygen and finally sobs from exhaustion and joy.<br \/>\n<center><iframe width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/Khu9BB2g4Ks\" title=\"Super Mario Bros. Any% Speedrun in 4:54.631 *WR*\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/center><\/p>\n<h4><strong>The largest world and its longest pig ride<\/strong><\/h4>\n<p>This list couldn\u2019t be complete without an achievement from Minecraft, the revolutionary video game that has become the\u00a0<a href=\"https:\/\/www.ign.com\/articles\/best-selling-video-games-of-all-time-grand-theft-auto-minecraft-tetris\">second-best-selling title in history<\/a>, with over 300 million copies sold \u2013 second only to Tetris\u2019 520 million units.<\/p>\n<p>Minecraft populates the video game libraries of grade-schoolers and has been used as an educational tool in\u00a0<a href=\"https:\/\/education.minecraft.net\/en-us\/blog\/university-students-learn-to-communicate--create--and-collaborate-with-3d-gaming-software\">university classrooms<\/a>. Even the\u00a0<a href=\"https:\/\/www.britishmuseum.org\/events\/masterpieces-minecraft\">British Museum<\/a>\u00a0has held an exhibition devoted to the game.<\/p>\n<p>Minecraft is known as a sandbox game, which means that gamers can create and explore their own virtual worlds, limited only by their imagination and a few simple tools and resources \u2013 like buckets and sand, or, in the case of Minecraft, pickaxes and stone.<\/p>\n<p>So what can you do in the Minecraft playground?<\/p>\n<p>Well, you can ride on a pig. The Guinness Book of World Records marks the farthest distance at\u00a0<a href=\"https:\/\/www.guinnessworldrecords.com\/news\/2015\/10\/stephen-daultrey-our-gamers-edition-editor-shares-his-favourite-records-from-th-400538\">414 miles<\/a>. Or you can collect sunflowers. The world record for that is\u00a0<a href=\"https:\/\/www.guinnessworldrecords.com\/world-records\/590304-most-sunflowers-picked-in-one-minute-in-the-sunflower-field-in-minecraft-conso#:%7E:text=The%20most%20sunflowers%20picked%20in,Records%20event%20at%20WAFI%20Mall.\">89 in one minute<\/a>. Or you can dig a tunnel \u2013 but you\u2019ll need to make it\u00a0<a href=\"https:\/\/www.guinnessworldrecords.com\/world-records\/627501-longest-minecraft-tunnel-made-in-survival-mode#:%7E:text=The%20longest%20Minecraft%20tunnel%20made,China%2C%20on%201%20February%202023.\">100,001 blocks long<\/a>\u00a0to edge out the current record.<\/p>\n<p>My personal favorite is a collective, ongoing effort: a sprawling, global collaboration to\u00a0<a href=\"https:\/\/buildtheearth.net\/\">recreate the world on a 1:1 scale<\/a>\u00a0using Minecraft blocks, with blocks counting as one cubic meter.<\/p>\n<p>At their best, sandbox games like Minecraft can bring people closer to the joyful and healthily pointless play of childhood \u2013 a restorative escape from the anxious, utility-driven planning that dominates so much of adulthood.<br \/>\n<center><iframe width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/6gphsiQDjDY\" title=\"Building My Entire City in 24 hours!\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/center><\/p>\n<h4><strong>The galaxy\u2019s greatest collaboration<\/strong><\/h4>\n<p>The Halo 3 gaming community participated in a bloodier version of the collective effort of Minecraft players.<\/p>\n<p>The game, which pits humans against an alien alliance known as the Covenant, was released in 2007 to much fanfare.<\/p>\n<p>Whether they were playing the single-player campaign mode or the online multiplayer mode, gamers around the world started seeing themselves as imaginary participants in a global cause to save humanity \u2013 in what came to be known as the \u201cGreat War.\u201d<\/p>\n<p>They organized round-the-clock campaign shifts, while sharing strategies in nearly 6,000 Halo wiki articles and 21 million online discussion posts.<\/p>\n<p>Halo developer Bungie started tracking total alien deaths by all players, with the\u00a0<a href=\"https:\/\/www.ign.com\/articles\/2009\/04\/14\/halo-3-hits-10-billion-kills\">10 billion milestone<\/a>\u00a0reached in April 2009.<\/p>\n<p>Game designer Jane McGonigal\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=yIhruoUvf80\">recalls with awe<\/a>\u00a0the community effort that went into that Great War, citing it as a transcendent example of the fundamental human desire to work together and to become a part of something bigger than the self.<\/p>\n<p>Bungie maintained a collective history of the Great War in the form of \u201cpersonal service records\u201d that memorialized each player\u2019s contributions \u2013 medals, battle statistics, campaign maps and more.<\/p>\n<p>The archive beggars comprehension: According to Bungie, its servers handled 1.4 petabytes of data requests by players in one nine-month stretch. McGonigal notes, by way of comparison, that everything ever written by humans in all of recorded history amounts to\u00a0<a href=\"https:\/\/www.penguinrandomhouse.com\/books\/305501\/reality-is-broken-by-jane-mcgonigal\/\">50 petabytes of data<\/a>.<\/p>\n<h4><strong>Gamification versus gameful design<\/strong><\/h4>\n<p>If you\u2019re mystified by the behavior of these gamers, you\u2019re not alone.<\/p>\n<p>Over the past decade, researchers across a range of fields have marveled at the dedication of gamers like Gibson and Niftski, who commit themselves without complaint to what some might see as punishing, pointless and physically grueling labor.<\/p>\n<p>How could this level of dedication be applied to more \u201cproductive\u201d endeavors, they wondered, like\u00a0<a href=\"https:\/\/academictech.uchicago.edu\/2021\/11\/23\/introduction-to-the-use-of-gamification-in-higher-education-part-1\/\">education<\/a>,\u00a0<a href=\"https:\/\/www.kofax.com\/learn\/blog\/the-uses-and-benefits-of-gamification-in-tax\">taxes<\/a>\u00a0or\u00a0<a href=\"https:\/\/link.springer.com\/chapter\/10.1007\/978-3-319-07626-3_70\">exercise<\/a>?<\/p>\n<p>From this research,\u00a0<a href=\"https:\/\/gamification-europe.com\/\">an industry centered on the \u201cgamification\u201d<\/a>\u00a0of work, life and learning emerged. It giddily promised to change people\u2019s behaviors through the use of extrinsic motivators borrowed from the gaming community: badges, achievements, community scorekeeping.<\/p>\n<p>The concept caught fire, spreading everywhere from\u00a0<a href=\"https:\/\/ojs.southfloridapublishing.com\/ojs\/index.php\/jdev\/article\/view\/150\">early childhood education<\/a>\u00a0to the\u00a0<a href=\"https:\/\/www.forbes.com\/sites\/forbesbusinesscouncil\/2023\/03\/29\/features-and-steps-for-gamification-in-the-food-retail-industry\/?sh=381f32593956\">fast-food industry<\/a>.<\/p>\n<p>Many game designers have\u00a0<a href=\"https:\/\/www.gamedeveloper.com\/design\/persuasive-games-exploitationware\">reacted to this trend<\/a>\u00a0like Robert Oppenheimer at the close of the eponymous movie \u2013 aghast that their beautiful work was used, for instance, to\u00a0<a href=\"https:\/\/www.fastcompany.com\/90260703\/the-dark-side-of-gamifying-work\">pressure Disneyland Resort<\/a>\u00a0laborers to load laundry and press linens at anxiously hectic speeds.<\/p>\n<p>Arguing that the gamification trend misses entirely the magic of gaming, game designers have instead started promoting the concept of \u201c<a href=\"https:\/\/www.wssu.edu\/profiles\/dichevc\/cit-2014-dichev.pdf\">gameful design<\/a>.\u201d Where gamification focuses on useful outcomes, gameful design focuses on fulfilling experiences.<\/p>\n<p>Gameful design prioritizes intrinsic motivation over extrinsic incentives. It embraces design elements that promote social connection, creativity, a sense of\u00a0<a href=\"https:\/\/www.urmc.rochester.edu\/community-health\/patient-care\/self-determination-theory.aspx\">autonomy<\/a>\u00a0\u2013 and, ultimately,\u00a0<a href=\"https:\/\/www.ted.com\/talks\/mihaly_csikszentmihalyi_flow_the_secret_to_happiness?language=en\">the sheer joy of mastery<\/a>.<\/p>\n<p>When I think of Niftski\u2019s meltdown after his record speedrun \u2013 and Gibson\u2019s, who also began hyperventilating in shock and almost passed out \u2013 I think of my own children.<\/p>\n<p>I wish for them such moments of ecstatic, prideful accomplishment in a world that sometimes seems starved of joy.<\/p>\n<p><em><strong>Author Bio:<\/strong> James Dawes is Professor of English at Macalester College<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After 13-year-old Willis Gibson became the first human to\u00a0beat the original Nintendo version\u00a0of Tetris, he dedicated his special win to his father, who passed away in December 2023. The Oklahoma teen beat the game by defeating level after level until he reached the \u201ckill screen\u201d \u2013 that is, the moment when the Tetris artificial intelligence [&hellip;]\n&hellip; <a href=\"https:\/\/world.edu\/from-besting-tetris-ai-to-epic-speedruns-inside-gamings-most-thrilling-feats\/\" class=\"more\">learn more&rarr;<\/a><\/p>","protected":false},"author":33,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[434785],"tags":[434786],"coauthors":[11733],"class_list":["post-71324","post","type-post","status-publish","format-standard","hentry","category-gamification","tag-tetris"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>From besting Tetris AI to epic speedruns \u2013 inside gaming\u2019s most thrilling feats - World leading higher education information and services<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/world.edu\/from-besting-tetris-ai-to-epic-speedruns-inside-gamings-most-thrilling-feats\/\" class=\"yoast-seo-meta-tag\" \/>\n<meta property=\"og:locale\" content=\"en_US\" class=\"yoast-seo-meta-tag\" \/>\n<meta property=\"og:type\" content=\"article\" class=\"yoast-seo-meta-tag\" \/>\n<meta property=\"og:title\" content=\"From besting Tetris AI to epic speedruns \u2013 inside gaming\u2019s most thrilling feats - World leading higher education information and services\" class=\"yoast-seo-meta-tag\" \/>\n<meta property=\"og:description\" content=\"After 13-year-old Willis Gibson became the first human to\u00a0beat the original Nintendo version\u00a0of Tetris, he dedicated his special win to his father, who passed away in December 2023. 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