FINAL FANTASY
Ratings & Reviews
After playing other remakes, I was very reluctant to buy this one. All I wanted was the old, original Final Fantasy. This isn't quote the original, but it's as close as you could ask for. It is still easier- probably because the things that made the original so difficult were bugs... And because of that I can also understand why they wouldn't/couldn't make a pixel remaster duplicate. They can't advertise: "Including ALL the old bugs!"So... you can make it a little harder. Or a little easier and faster, since all of us who play this are adults who can't spend all afternoon grinding wolves in Elfland for just enough money to pay for a couple PUREs after a bad run in with an Asp, but I digress.It is acceptable. The others were not Final Fantasy 1, but this is acceptable. My favorite part: Original Music option!My one request for an update: Original Language and Dialogue option!!!
As I lifelong fan of the Final Fantasy series, I was looking forward to the launch of the pixel remaster. I played through the original Final Fantasy app (now no longer available to purchase) on iOS before the pixel remaster was launched. I thought it was a great port of the 20th anniversary edition on the PSP, but over time, the app was not optimized to work on devices with larger touch screens and different aspect ratios, and some new versions of iOS would cause instability with the game, sometimes leading to crashes.As of writing this review, controller support is nonexistent. Playing on an iPad Pro 11”, the touch controls, especially when it comes to movement in towns or dungeons, is clunky and take up a bit too much of the screen. It seems fine for touch controls on smaller screens like the iPhone, but I recommend the developers at least consider adding controller support for those with larger screens. While you’re at it, please change the text font. The letters, in my opinion, are too thin and close together.Otherwise, from what I’ve played so far, it’s a decent remaster of the original NES game. I’m disappointed the 20th anniversary edition is no longer available to purchase, especially given all the extra content that was added like bonus dungeons, extra superbosses, and a more modernized magic system as opposed to the original. That seemed to be the most definitive edition.
I usually play the original versions of Final Fantasy games (including FF1) so I can have the same experience I remember when I played the games back when they were new. I've avoided purchasing this version of FF1 for years mainly due to the negative reviews. I thought I would be disappointed in it. I finally bought FF1 while it was on sale and I am very happy that I did as the game is much better than the reviews make it sound.I appreciate the quality of life improvements a lot. A couple of big ones: In the original FF1 you have virtually no extra inventory space for weapons and armor and when you target an enemy and it dies your characters do not automatically target the next enemy, you simply lose your turn. These are both fixed in this version. I also appreciate the flexibility of having the option to use the touch screen to interact with menus and I like auto-battle (which just repeats the last command you gave each character). Auto-save and quick-save are also much appreciated for someone playing on their phone.Overall, this is a worthwhile improvement to FF1 and I am enjoying having the game in my pocket so I can slowly re-play it whenever I have a bit of time. Highly recommended.
I do like the tap to move feature and moving diagonally. Seeing your position on the map as you move about is handy, too. Being able to boost your exp or GP up to 4x from each battle is great as is making these increase by 0x if you so choose. Turning off random encounters completely is a nice option. It’s worth noting that the more rare monsters like Tyrannosaur, Basilisk, Ochre Jelly, Iron Golem, etc. seem to appear more frequently. Even Warmech has popped up faster in my play throughs. The tweaks in graphics are just fine, but I really the magic effects—those are a big deal. The music has improved, too. However, I truly enjoyed the bonus dungeons from the old version and am seriously disappointed they are missing from this release. Also, it seems you can’t move more than about 25 paces before a monster encounter. I remember going through an entire floor of a dungeon without an encounter and it feels this new version isn’t as random. I wonder how many random drops are left out as I have been unable to find the Deathbringer sword. Finally, there is no peninsula of power and no way of switching the magic to the mana system. This means you will never be able to cast more than 9 spells for each level. I find myself playing the old version more than this one.
I’m too young to have had any previous experience playing games in the Final Fantasy series, but I’ve been curious about it (I like fantasy games, or the idea of them anyway.) So I decided to get this mobile remaster (I also like 8-bit stuff), and going in, I was just happy to have the chance to play a RPG that wouldn’t panic me. Then the 45-second intro with no information ended. After that, I started playing the game. I decided to simply explore the map. The controls for moving aren’t great but good enough. However, in my first steps, I was met with a skeleton army and 4 options; Attack, Magic, Items, and Defend. I’d heard that none of the spells in the original Final Fantasy did anything. I didn’t realize they just weren’t there. My characters included a White Mage and a Black Mage. They couldn’t use magic; SINCE WHEN COULD A MAGE NOT USE MAGIC!? As it turns out, you get nothing in your inventory when starting. Attack required multiple times of hitting the same button. When one character lost a third of their HP after one hit, I tried Defend; didn’t do anything. By the end, that guy was dead. I discovered I’d received a potion though, and tried to use it to heal the dead guy. Nope. That’s fun when you’re fighting a boss five minutes later and you literally can’t win. After that endeavor, another of my characters was on the brink of death. The potion refilled the total HP, but when I tried another hand at the boss fight, still failed. The controls have no instructions despite being infuriating at the start. I desperately looked and found out that the small panel in the corner with a lot of key info and gameplay use can’t be accessed. Oh well, it’s okay.
First of all, you need a guide to beat this game so look up a walkthrough for this game as it will not hold your hand. I honestly would not play this game with a controller as man people complain about, the reason for this is because it’s much simpler to tap where you need to go. Especially in dungeons, picture this: You are looking down at a maze, you know that the exit is at the top of the maze. Well tap the top of the maze and your character will automatically walk the path to get there. No need to run around trying to figure out whether to turn left or right (yes, random encounters do stop the auto pathing), and having a map on screen is such a life saving addition. I love auto battle in this game, I turn it on or off depending if I have to change tactics mid fight but for grinding for levels it’s great. You get tons of gil and xp in this version so grinding doesnt feel like too much of a chore. The game isn’t too difficult if you have a guide, and battle for maybe 15-30 minutes every time you reach a new area to make sure you are leveled, and have gil to buy new gear and spells. The recommended level I saw online was 35, the last boss was constantly killing me at level 57. Expect a major difficulty spike with the last boss, unless you get lucky depending on his actions. Sometimes he’ll one shot some of your characters low on health and it’s a waste of a round rez’ing and healing them. But don’t give up, it’s just RNG, I beat him on my 5th try. Your character order in the game is important, as characters infront/top get hit most and character at the last/bottom slot gets hit least. My setup order was Warrior/Monk/WhiteMage/BlackMage. Black mages are squishier than WhiteMage, surprisingly. Anyways, I hope this helped. I enjoyed the game and actually felt a sense of accomplishment when beating the game. Not only cause I beat the first Final Fantasy Game, but because that last boss was a pain lol. Game was worth playing, My completion time was about 16 hours and I had 99 of almost all healing/restorative items going into the Final Dungeon.
Thank you so much to everyone who made this game a reality. I love everything about Final Fantasy games, the stories, the music, the emotional feelings the games evoke… everything. I will play Final Fantasy for the rest of my life. Thank you so much for these games. As far as this version goes if I could change anything about the game it would be to make the status effects on enemies more obvious. Some effects are obvious like when an enemy is confused they will be backwards. However when an enemy is asleep or has dark there are no signifiers. I also believe the sleep status effect on enemies should last longer so that a Saboteur play style is more viable. Thank you again to everyone at Square Enix who works hard to make these games for all of us to enjoy ☺️
This is my third time attempting to do a review for this game going into details about what’s wrong with it. And it keeps ending before I can finish. So I’m gonna enter it little bits at a time and hopefully I’ll get it all in. This proves to me the developers know they made a lazy job with this. So if it doesn’t feel complete check back later. I’ll be sure to explain the problems clearly and easily.Break down: I played the original game so I know it was meant to be VERY hard. The game did not hold your hand in anyway. You did not know which class could use which weapons or armor. Spells had status effects you had to pay attention to. Monsters also may have had status effects or symbols you had to learn. The best was the Black Belt. We’re a player would notice that he would never hit hard however he would hit a lot of times. Figuring out how to get the most punches out of him while also making them the most was part of the fun of this game.
Played and beat the first one. I notice someone else saying something like “if you knew the pc version had controller then you should have gotten that one instead of crying about the mobile one” . Well I will say this, ALL the articles and previews of the game stated controller support and did not differentiate which version. There are games on the App Store that have controller support but don’t state it so people take the chance and download it and then get screwed over, I really don’t think is is right and it is misleading. Other than that the mobile controls are definitely better than the mobile version before this and not bad at all to be honest and the game itself is fantastic. Just bring controller support at some point
This is a beautiful remastering of the series. I sat down to play for a bit, turned on and connected my controller (PS4), loaded the game and... STILL no controller support.I realize that Square Enix wasn't really maintaining all of the previous core FF games on iOS (as much effort was clearly put into them when they were first released). But once this "remastered" versions started coming out, I assumed that they would engineer them to be the best they could be. I love using a controller for iOS games where they make sense. It makes perfect sense in this game. I equally hate when a game that clearly needs controller support doesn't prove it. I've read through the SDK. It isn't that hard to add.I am not sure how Square Enix still sees it as acceptable to offer the Final Fantasy games without controller support, but it has really reduced my expectations for this new line of remastered games - to the point where I don't really want to purchase any more than this first one until controller support is added.Note: I own ALL of the previously released core iOS Final Fantasy games and planned to purchase all of these as well. Really disappointed, but still leaving this more than one star since the game itself is truly gorgeous.