CRIMO

  • 4,6
    /5
    2,9 N xếp hạng
  • Only one thing missing

    MileHighMadness1

    I actually have no issues with the energy needed. I typically only use my phone for games in short spurts anyways. this one thing this game needs is.. substance. your current case has a photo of the victim... I think. It never actually says that. When you go into the case, it kind of seems like a stereotypical board you see in cop shows. Pin a bunch of clues, tie string connecting them etc.. but they’re just random images in this game that makes absolutely no sense to anything. The puzzles are just random designs. Makes the puzzles harder in a way, which is good, but again, no substance to them. Then you figure out the killer, motive, and weapon. You do this by gathering “clues” in the puzzle. Well they tell me they’re clues, if they didn’t it would just be a guess. There’s nothing explains the clue, how it’s relevant to the case you’re “solving” etc. Just have it analyzed. After 10 minutes and it will eliminate a “suspect” for some reason or another. Rinse and repeat until only one suspect, motive and weapon are left. Then you see a fake newspaper with a photo of your killer behind bars. I just knew it was the rebel who killed that guy with a Molotov cocktail because of money problems.. or something like that.All in all, it’s entertaining for a few days, but it’s not going to be anything too many people play for more than a couple days. It just all feels unfished. Hopefully this gets taken to heart, this is a great concept that I think could be pretty big

    Phản Hồi Từ Nhà Phát Triển

    Hello MileHighMadness1, thank you so much for your detailed feedback! Input from our players is super valuable for us. We are going step by step with the game and we have really exciting plans for Crimo! We will share them with our players as soon as we are confident that we can release them. If you have more feedback, please feel free to reach out anytime at support@ooblada.com.

  • Feedback

    Gkmt50

    I like the game a lot. What I noticed over the past week of playing is that I can play the game with a weak internet connection (perhaps airplane mode even) but then my pop-up “helpers” for the game are ads to buy in game currency. This was the only game I could play the last two days when we lost power and cell coverage was messed up (hurricane Ian) so I did experience frustration of needing to restart a whole batch of puzzles when I ran out of health due to mistakes. However after full cell service was restored, the pop-up helpers come sporting offers to watch ads for help. And if I’ve just run out of cones, a cone helper comes up and if I’m low on health, a health restorer comes by. Do I like watching ads?! Nope. But after spending thousands on other “free” games, I’ll watch the ads. If you like this type of game, the developer makes another like this without much “story,” called Riddle Stones. And if you like Crimo but want more story, Crimo Stories has a bunch of reading / background story. I found these games because this developer originally made Treasure Madness, the most epic game on Facebook for years. I was so sad to see it go. I hope to see them revisit a similar app for mobile. In the meantime, hooked on this one.

  • Ridiculous adaptation of a grid cross game

    Hellcat1972

    The police crime aspect of the game makes no sense. None. You do nothing but ‘solve’ grids based on number sequences. You find a clue on each grid then you click on that clue for your crime lab to analyze the clue. Which is just a timer. The clues are ridiculous. Briefcase, lipstick. Etc. i can ignore the idiotic game play aspect of the crime portion as it doesn’t interfere with playing the grid cross games, which i really like. The aspect of the game i think is the most ridiculous is, you start out with a health pool of 100%. if you make ONE wrong move, you take a 60% hit. For one wrong move! You have three options for regaining that health. Their in game money, to refill the health, close the app and let time refresh the health, or eat random types of food you might find on a game grid. So far i have seen an apple(gives next to no health boost) a hamburger, pizza slice and hotdog. You need to click on the food buff for it to count and to raise your health up. Just finding the food is not enough. NONE of these give anywhere near the 60% health that you lose from one wrong move. You are not guaranteed to find one of the food types on every grid and i have gone multiple grids without finding a food buff. As a matter of fact, i find the food buffs more when I don’t need them, than when i do. And if you do happen to find a food buff, hope that it isn’t on the last space of the grid you solve, because the puzzle immediately locks and you can’t click the food buff.

  • Fun take on logic puzzle, but silly restrictions make it frustrating

    Dinsdale3

    This is a fun take on the picture logic puzzle. However, as a long time player of those puzzles, I find a few of the ‘features’ to be highly annoying. The limit on the number of traffic cones you have (to block of spaces that you know can’t be filled) seems arbitrary, slows down the game, and makes the puzzles more tedious than they need to be. Having to ration these markers forces you to keep more in your head unnecessarily. It is like making a sudoku game where you are only allowed to make tentative ‘pencil’ marks for odd numbers. Sure, it makes the game more challenging, but not in a fun way. I also dislike the instant health loss for a mis -click. If you are dragging to fill a group of 8 and accidentally drag a square too far on your small screen, you are immediately penalized. As someone experienced with this type of puzzle, I could zip through the early puzzles easily but have to go much more slowly than I should have to in order to prevent this. I realize that the mechanic of hiding extra things behind boxes made the developers not want to only have this check only at the end of the puzzle. However it currently has been a great annoyance to me. Perhaps consider something like allowing users to lock in individual rows or columns and penalize them/reveal items at that time.

  • I love this game but can only give 3 stars because

    Erettig1

    First off I do love this game... it has The Who done-it and puzzle solving , it’s great. But after you’ve solved like a couple of cases, you can no longer watch a video to continue on after making a slightest mistake. There is no undo button to avoid this, you are held hostage to either put more money in for coins (so far I think the only way you get them is to buy them I don’t think you earn them) or go back to the beginning of the section losing all the clues you solved the puzzles for. Oh and if you want to X out the unusable squares you have to use cones. Those aren’t free either after a few rounds. I have spent more in this game than I have other games because I like it but I don’t like the fact that I am having to constantly buy more coins just to enjoy the game. When you have to do 5 grids or more to get through the section it’s a little difficult to get through them error free especially when there is no undo button and your fingers sometimes register the wrong square you intended in the seventh grid of seven that is 90% full either pay 85 coins or go back to beginning . It gets old after a while.I’m sad I may have to delete it I just can’t afford it . But it was a great idea though . That’s the only reason I gave it three stars .

  • Decent game, terrible gameplay choices

    Zer0Actual

    This game is decent, at least it was, until I completed the tutorial. In the Academy missions, the game is simple: check boxes, place cones, solve cases; but after completing the tutorial, everything changes. Now I only have a certain amount of “energy” (I don’t know what it’s called in the game) to actually play the game and I only have a certain amount of cones/flags. In a game where placing cones is so you don’t accidentally click a false tile and to help reveal the answer, having limited tiles doesn’t really make sense. And in a game, having a certain amount of “energy” doesn’t make sense either. As a developer you want people to continuously play your game to make the most money. But with “energy”, once I run out I have to wait to play and I already have to wait when I try to analyze a clue. The third problem I have with this, is health. In the academy missions, you are ranked by stars. You start with 3, and every time you get a wrong tile, you lose one. But in Miami, I click two wrong tiles and my health is now gone and I have to restart. Not three like normal. Two. Health, along with everything else, is what games like this shouldn’t have. You shouldn’t have timers when other features already are timed. You shouldn’t restrict us from playing if we ever run out of “energy.” And you shouldn’t just change the amount of tiles we can get wrong out of nowhere. Decent idea, terrible execution.

  • Fun Gamplay, Still Has Issues

    jjbbyrd

    Edit: I'm reading other reviews and seeing a lot of the same complaint regarding the orange cones. Also at one point the development team responded to a complaint about ads by stating "if you watch reward ads then less forced ads will pop up" which is....not a great thing to admit. While the puzzles themselves are fun, as is the storyline of being a detective, this app has a few issues. Of the most annoying are the orange cones used to signify X on the puzzle board, for some reason this app has decided in order to get more cones you have to either pay or watch ads which is strange to me seeing as how they're used to avoid making mistakes on the board so you use them pretty much EVERY SINGLE MATCH. Another issue is the apps inability to determine if I'm selecting the cones option or not, multiple times I've failed levels because the app itself fails to acknowledge that I've pressed the cone button and instead penalizes me for making a non-existent mistake. With a few tune-ups and adjustments this would be a fun game, the issues are just so obnoxious right now.

  • Great fundamental game, aggressive monetization

    RealBookWurm

    Nonograms are always fun, and this game does well to make doing them smooth at enjoyable. The premise is sound and the game plays well. I’m about ready to delete it anyway due to hyper-monetization. Forced Ads, limited (but can buy more) cones, ads for hints and coins, timers on clues for no reason other than to try and get you to pay or watch an ad, the health mechanic in tandem with the star mechanic, an attempted weekly subscription (not with new content! Just to play the bass game mind you), ect. Usually these types of games limit themselves to ads or selling power ups and continues. This game instead moves into the territory of blending all of them together. It’s not fun and hinders enjoyment, as I’m constantly reminded of the monetization. Your work is good and a less aggressive model would’ve likely enticed my to purchase say an ad-free version, but I’m wary due to seemingly more layers of monetization. Knowing that even if I pay you to remove ads that I’ll find myself without the ability to play at times from another direction leaves me buying nothing instead.

  • Fun game but super greedy devs, don’t bother!

    Rubenette

    I’m a huge fan of pictogram games so I was excited to see a version that includes a solving crime aspect instead of just completing the puzzles. I was having a lot of fun until I realized how greedy the devs are! They use “cones” as the way that you mark blank spots, a necessary aspect of any Nonogram puzzle. During the tutorial they are free, but after that your have to pay for them using coins. Coins are ONLY attainable via real money! Get this - the only way to get unlimited cones is to pay $2.99 a WEEK!!! That’s the price of an MMO for a silly little app! Are you kidding me devs?! I would gladly watch ads for you to throw a few coins my way, but no option for that. Forced to watch ads anyhow but I will say they weren’t very invasive in my opinion compared to some games. My biggest turn off is the cones/coins issue. They apparently only want paying customers for this game and I don’t play apps consistently enough for any type of subscription like that. If they had offered a one time $5 for unlimited cones I probably would have paid it. But $12-15 a month is INSANE. Good luck greedy devs, I’m deleting your fun app.

  • Ads not constant, could be slightly more clever

    lightweight time waster

    This game is perfect for when your brain needs a break for a few minutes. If you are paying attention you can usually figure out the number pattern. One small suggestion would be to make the clues more logical. For example, in one game finding a broken bone ruled out blunt force trauma (the wrench), but left open to speculation poison, gun, knife, molatov, or chainsaw? I understand that this is most likely random, but if not....Another suggestion is to offer the option to make a guess like in Clue, but if you are wrong, you forfeit (or have to watch comercials). A final suggestion is to steer clear of the commercials with forced sound. If I need my volume on, which I frequently do, I can't play your game for fear of the disturbance to others (or silently watch your commercials, which is your profit). I do enjoy the game for what it is.

    Phản Hồi Từ Nhà Phát Triển

    Great feedback lightweight time waster: we love your suggestions. As for the forced sound in ads, there should always be a way to cut it, we'll investigate that. Also you can try using the switch on your device. You know, the little switch that puts the phone on silent/vibration mode. Don't hesitate to contact support@ooblada.com for further assistance on that front.