Slingshot Racer

Knowledge is fuel

Free · In-App Purchases · Designed for iPad. Not verified for macOS.

Speed, stolen from gravity. Fuel, earned from what you know. A ship flung across the solar system on real trajectories. One gesture, no ads, no tracking. Ad Astra! You’re a pilot flying ballistic on real trajectories through the solar system, stealing speed from gravity to beat the clock. Mission control counts down, telemetry scrolls, you hit the launch, ride the gravity well, and the ship whips out the far side faster than it came in. The fantasy isn’t science. It’s competence under pressure. The goal is to make gravity something you can feel and wield, so wonder becomes desire and we slingshot the next generation of rocket scientists into existence. Every trajectory in Slingshot Racer is honest. Every gravity assist is real. Every maneuver that looks impossible is something a spacecraft has already flown, or is being built to fly. Nothing here cheats. That’s the whole point, and it’s also the whole thrill. And in this game, fuel is knowledge. Mission control doesn’t hand out engine pulses; a pilot earns them, one true thing at a time. Wonder fills the tank. Here’s what every Slingshot Racer gets: the feeling of becoming the kind of pilot who can read the invisible, bending architecture of gravity, who looks at a planet and sees not an obstacle but a well of speed waiting to be pulled. We hand that architecture to your thumbs before you can name a single equation, and something strange happens on the way: the wonder arrives first. The best games don’t make you dumb… they make you sharp. The best games don’t waste your time… they change your future. This is a game for tomorrow’s pilots and engineers. For the people who will make our species multiplanetary, one whip around Jupiter at a time. The stars have never been closer. How to play: Steal speed from gravity. A ship, a launch rail, and the pull of a planet. Draw back, release, and whip out the far side faster than the ship flew in. That is the whole game, and it is stupidly hard to put down. Slingshot Racer is gravity-assist racing on real trajectories. No fake curves, no invisible rails through space. Every planet is a well of speed waiting to be stolen, and the closer the dive, the harder the whip. Thread the gates, race the clock, chase a personal best. FLY THE SOLAR SYSTEM Launch from the asteroid belt and fly both ways: inbound toward the Sun, outbound into the deep dark. Seven missions, seven problems in motion. - Ceres Shakedown: the first sling, out in the Belt. - The Mars Line: dive deep and fire at the bottom. - Home Run: slip past the Moon and arrive at Earth. - The Ringed Giant: dive the spinning corridors in Saturn's rings. - The Jupiter Run: chain the giant and its moons. - Solar Odyssey: graze the Sun and ride the whip home. - Eris Expedition: one tank, one way, the edge of everything. ONE GESTURE, HARD TO MASTER Draw back the rail to aim. The harder the pull, the faster the launch. Release, and real gravity takes the wheel. A small tank of engine pulses, spent one tap at a time: where you fire matters more than how much. FUEL IS KNOWLEDGE Mission control doesn't hand out pulses. You earn them at the briefing: real questions about gravity, the solar system, and the ships that have flown it, drawn from a certified bank of 340 written for this game. A correct answer loads one pulse into the tank. Every answer, right or wrong, earns a debrief from control. The pilots who fly farthest are the ones who know the most. BUILT IN A BELTER GARAGE The ship is welded from salvaged parts. Mostly engine, with a seat bolted on. Nothing on it exists to look cool. Every piece is there because a physics problem required it. FROM ULTRA-NORMAL No ads. No tracking. No manufactured urgency. A clean, quiet game made for people who like getting good at things. For Heroes of Daily Life.

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You’re a pilot flying ballistic on real trajectories through the solar system, stealing speed from gravity to beat the clock. Mission control counts down, telemetry scrolls, you hit the launch, ride the gravity well, and the ship whips out the far side faster than it came in. The fantasy isn’t science. It’s competence under pressure. The goal is to make gravity something you can feel and wield, so wonder becomes desire and we slingshot the next generation of rocket scientists into existence. Every trajectory in Slingshot Racer is honest. Every gravity assist is real. Every maneuver that looks impossible is something a spacecraft has already flown, or is being built to fly. Nothing here cheats. That’s the whole point, and it’s also the whole thrill. And in this game, fuel is knowledge. Mission control doesn’t hand out engine pulses; a pilot earns them, one true thing at a time. Wonder fills the tank. NOW: Introducing Slingshot Racer Pro Not in the mood to earn your fuel? Pro is for you. The free game is unchanged: every mission, every badge, and fuel earned the honest way, by answering real physics and astronomy questions at the depot. Pro is for pilots who'd rather just fly: Top off your fuel instantly, anytime. No tests, no waiting. The depot quizzes become optional. Take them when you're curious, skip them when you're racing. One-time purchase. $9.99, forever. No subscription, no account, no nonsense. Restore your purchase anytime from the About screen. Same honest physics. Same free game. Just a faster way to the launchpad. FLY THE SOLAR SYSTEM Launch from the asteroid belt and fly both ways: inbound toward the Sun, outbound into the deep dark. Seven missions, seven problems in motion. - Ceres Shakedown: the first sling, out in the Belt. - The Mars Line: dive deep and fire at the bottom. - Home Run: slip past the Moon and arrive at Earth. - The Ringed Giant: dive the spinning corridors in Saturn's rings. - The Jupiter Run: chain the giant and its moons. - Solar Odyssey: graze the Sun and ride the whip home. - Eris Expedition: one tank, one way, the edge of everything. ONE GESTURE, HARD TO MASTER Draw back the rail to aim. The harder the pull, the faster the launch. Release, and real gravity takes the wheel. A small tank of engine pulses, spent one tap at a time: where you fire matters more than how much. FUEL IS KNOWLEDGE Mission control doesn't hand out pulses. You earn them at the briefing: real questions about gravity, the solar system, and the ships that have flown it, drawn from a certified bank of 340 written for this game. A correct answer loads one pulse into the tank. Every answer, right or wrong, earns a debrief from control. The pilots who fly farthest are the ones who know the most. BUILT IN A BELTER GARAGE The ship is welded from salvaged parts. Mostly engine, with a seat bolted on. Nothing on it exists to look cool. Every piece is there because a physics problem required it. FROM ULTRA-NORMAL No ads. No tracking. No manufactured urgency. A clean, quiet game made for people who like getting good at things. For Heroes of Daily Life.

The developer, Justin Neuman, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

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    The developer does not collect any data from this app.

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    Provider
    • Justin Neuman
    Size
    • 18.3 MB
    Category
    • Education
    Compatibility
    Requires iOS 15.0 or later.
    • iPhone
      Requires iOS 15.0 or later.
    • iPad
      Requires iPadOS 15.0 or later.
    • iPod touch
      Requires iOS 15.0 or later.
    • Mac
      Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
    Languages
    • English
    Age Rating
    9+
    In-App Purchases
    Yes
    Copyright
    • © 2026 Ultra-Normal LLC