Mysterious Castle
Party-Based Tactics-Roguelike
USD 11.99 · Designed for iPad. Not verified for macOS.
A minimal touch interface controls a party in a turn-based adventure set in a procedurally generated open world filled with monsters and treasure.
Play in your browser at https://www.mysterious-castle.com
- Control up to 4 characters as they explore and engage in tactical turn based combat with enemy parties of monsters in a labyrinthine open world.
- Use combat techniques, spells, bows, wands, staffs, potions, sneak-attacks, and more to dispatch monsters
- Pick locks, find hidden keys, and open secret doors as you make your way to the bottom of the network of dungeons that dot the forest.
- Unique, procedurally generated open world with varied monsters and items makes for endless playability.
more CHANGES:
* Added 'defend', a partial action that increases armor and resist damage, along with items that grant a bonus to it.
* New framerate independent renderer, now you can select 30FPS to save on battery life, 60FPS for smoother rendering, or 'device' framerate, for buttery smooth rendering when your device display is set to 90 or 120hz.
* Added more ambient sound effects including for fire and warp stones.
* Added many more sound effects for items and spells.
* Modulate step sounds randomly so they are less repetitive.
* Added subtle pulsing to emissive light sources for some visual variation.
* Improved, smoother animations for hover statuses.
* Optimized messages of hover statuses, for less onscreen noise.
REBALANCE:
* Minor bump to light radius and power of torches.
* Added more light items to find in dungeons.
BUGFIXES:
* Fixed a couple of sprites that should have had emissive lights but didn't.
* Fixed a bug where elf wizard sprites would have a glow burn.
* Fixed a bug that slowed down saving and loading by archiving unnecessary light emission data.
* Fixed a bug where the deathscreen wouldn't show up if a character died from poison damage.
* Fixed a bug where climbing up or down stairs would not set the proper ambient sound effects.
* Fixed a bug where some magic weapons would not show any info.
* Fixed a bug where climbing or descending stairs and then reloading before moving, could lose or duplicate items.
* Fixed a bug where sound would not reset when switching characters.
* Fixed a bug where health bars could be hidden if multiple heals are done quickly in succession.
1.81.0 29 Jul
Mysterious Castle 1.80.1
ADDITIONS:
* Completely updated the rendering system from SDL2 to SDL3 including many graphical improvements!
* All new lighting system casts colored lights and emissive pixels. Makes the world darker with more contrast, but also increases sneak success chances.
* Increased number of light items (torches, lanterns, etc.) that can be found.
* Increased effectiveness of darkvision skill.
BUGFIXES:
* Fixed a bug where all potions were a free action to drink.
* Fixed a bug where the death screen of a character could cause combat to get stuck on the last character and not be able to proceed, requiring a reload before combat.
* Fixed a rare world generation crash that could effect worlds that were regenerated after a constraints failure.
* Fixed a bug where "unstuck" statuses would appear for out of party combat.
* Fixed a bug where healing unconscious party members would stabilize them but make them turn blue instead of green.
* Fixed a bug where the ice dungeon sometimes did not have an entrance, and the dragon slayer would not give you a map.
* Fixed a bug where you could not always press backspace while editing names on iPads.
* Fixed a bug where some magic weapons would show '?' in their info pane.
1.80.1 14 Jul
ADDITIONS:
* Added 'unconscious' state! Now when your party member is brought below 0 hitpoints, they fall unconscious instead of dying. While unconscious they start to 'bleed' losing 1d3 hitpoints every round until they get to -20, at which point they permanently die. You can 'stabilize' fallen allies to prevent the bleeding death. This opens up combat in a fun way, you can now steal victory from the jaws of defeat!
* Added a new death screen that presents you with a clear choice to reload or permanently lose your character.
* Drain spell now drains ALL temporary hitpoints from all creatures in it's area of effect and redistributes them to allies.
* Added an underground lake populated with a unique enemy, and a map to mark it's location on your world map.
* You can now recruit Alucard to your party when you have fewer than 4 members, but how...?
* Added some unique angels.
* Added 'fast bolt' effect, which lets you cast bolt spells as a move action.
* Added 'fast snipe' and 'fast rapid shots' effects, which allow you to shoot those attacks as partial actions.
* Added 'fast drink' effect, which allows you to drink potions as a free action.
* Shields now give bonuses to one or more of 'damage resist', 'energy resist', 'block', or 'riposte'.
* Of course added a bunch of new magic items.
USABILITY:
* Support for many more Android screen resolutions, including tablets!
* Map markers now scale when you pinch zoom the map, so you can see them much more clearly.
* Added map markers for entrances to underground caves.
* Corpses carrying magical armor or weapons will now be outlined in green.
REBALANCE:
* Limited hell dungeon to two floors.
* Changed recipe for `shield` spell to blue and green.
* Very slightly increased resistance of angels and demons.
* Dark angels no longer summon undead.
* You can no longer 'charge' when you are 'stuck'.
* Made 'unstick yourself' a move action, instead of partial.
* Acid now destroys webs.
* Slightly increased the power of 'bolt' spell.
* Slightly increased the power of 'acid' spell.
* Slightly decreased the amount of mushrooms you find in dungeons.
* When fire destroys a web characters are automatically 'unstuck'.
* Blessing increase max hp by 5 intead of 4.
* Reduced number of `shield` and `web` spells NPC can cast.
BUGFIXES:
* Removed 'reincarnate' function, it was buggy. Might add it again after fixing it up.
* Fixed a bug where the first round of combat some actions would not animate, i.e. a spell effect or enemy would just appear suddenly.
* Fixed a bug where giving items to a party member from a bag could duplicate the item.
* Fixed a bug where some stairs would not appear on the map/minimap.
* Fixed a bug where changing the sprite of some characters (lynx, demon, wolf) could cause the game to crash.
* Fixed a bug where the X would draw in the wrong place when moving items to a full equipped bag.
* Fixed a bug where unequipping with a full inventory could lose an item.
* Fixed a bug where you could walk through a door after closing it.
* Fixed a bug where magical swords would always appear as short-swords.
1.76.0 22 Jun
* WARNING: Old savegames might not work with this version, finish any epic runs before upgrading!
* Reworked the saving and loading system, it is much faster to load games from the home screen.
* Reworked 'web' spell to be slightly less annoying when cast by NPC's and more useful to cast as a player.
* Corpses that drop special items are now highlighted at the end of combat.
* Panning while selecting a target will clear the target, allowing you to pan around to find the target you want.
* Added support for a small selection of custom character sprites, more unique sprites will be added in future versions.
* Changed a few magic item names by adding a modifier, ie. you can now tell the difference between a 'studded belt +1' and a 'studded belt +2'.
* Very minor rebalance of 'flurry' action. Before it gave -3 to attack and -2 to damage, now it's -3/-3.
* Weapons with bonuses against certain races only apply to powerful enemy races now (undead, demon, extraplanar).
* Improved enemy movement AI.
* Added a button to the bottom right corner that can double animation speed during combat, to make those long battles go a bit quicker.
* Equipping an item in your hand is now a 'move' action instead of a 'partial' action.
* Added a 'dump contents' action to bags, in case an item goes missing you can dump your bag like a drunk girl at a club looking for her keys.
* 'iceray' spell now cuts through webs.
* Increased the power and toughness of the necromancer.
* Slightly increased power of drain spell.
* Fixed janky pinch zooming and improved overall pinch zoom smoothness.
* Fixed a bug where giving an item to a character that has a full inventory and is standing on an item would cause the item to disappear.
* Fixed a bug where you couldn't interact with some objects if the height difference was too big (makes sense, but the world gen creates some silly height differentials for now).
* Fixed a bug where selecting a character standing on a highlighted corpse would not unhighlight the corpse.
* Fixed a bug where unequipping when your inventory is full could make an item disappear.
* Fixed a bug where selecting an invalid space for moving or giving an item would draw an X in a completely different place on the screen.
* Fixed a bug where you could 'move/give' an item to your equipment and it would glitch to a new location in your inventory.
* Fixed a bug where climbing up or down stairs could cause a party member to share a space with an enemy and temporarily disappear.
* Fixed a bug where the 'retain %' did not persist between saves.
1.75.0 27 May
HOTFIX: Fixed a bug where some actions and spells would stop animating.
Added 'bags', equipment that can expand your carrying capacity.
Improved camera following to center on mover dynamically.
Improved swipe detection, should be fewer conflicts with panning the map.
You can now rename characters by long-pressing their names.
Significantly sped up combat between enemy parties when you are not involved.
Stairs in dungeons leading down can now appear in more locations.
New midgame area to find with a famous NPC.
Secret doors no longer appear as doors on your map.
'bolt+' spells primary bolt now propagates in water, like the 'bolt' spell.
Increased temp HP given from shield brews.
When you 'study' a book, the characters with the lowest ranks or bonus is highlighted in red and the characters with the highest are highlighted in green.
Moved hide buttons for spellbook and inventory to a much easier to tap location.
Made it easier to trip targets standing in water.
'unlock' action now works when diagonally next to a chest.
Add FPS to options, for smoother camera panning and animation.
Fixed a bug where mis-selecting an iceray target would take up action points.
Fixed a bug where generated worlds would sometimes put very hard enemies near the starting location.
Fixed a bug where using a warp orb while next to a warp stone could hide the minimap.
Fixed a bug where "perfect sword" could attack repeatedly in each round.
Fixed a bug where you couldn't turn off environment sounds.
Fixed a bug in 'quick gloves', which should've provided flurry as a partial action.
Fixed a bug where cancelling drinking a potion out of combat would leave the health bars displayed.
1.74.1 13 May
* Added 'bags', equipment that can expand your carrying capacity.
* Improved camera following to center on mover dynamically.
* Improved swipe detection, should be fewer conflicts with panning the map.
* You can now rename characters by long-pressing their names.
* Significantly sped up combat between enemy parties when you are not involved.
* Stairs in dungeons leading down can now appear in more locations.
* Secret doors no longer appear as doors on your map.
* 'bolt+' spells primary bolt now propagates in water, like the 'bolt' spell.
* Increased temp HP given from shield brews.
* When you 'study' a book, the characters with the lowest ranks or bonus is highlighted in red and the characters with the highest are highlighted in green.
* Moved hide buttons for spellbook and inventory to a much easier to tap location.
* Made it easier to trip targets standing in water.
* 'unlock' action now works when diagonally next to a chest.
* Add FPS to options, for smoother camera panning and animation.
* Fixed a bug where mis-selecting an iceray target would take up action points.
* Fixed a bug where generated worlds would sometimes put very hard enemies near the starting location.
* Fixed a bug where using a warp orb while next to a warp stone could hide the minimap.
* Fixed a bug where "perfect sword" could attack repeatedly in each round.
* Fixed a bug where you couldn't turn off environment sounds.
* Fixed a bug in 'quick gloves', which should've provided flurry as a partial action.
* Fixed a bug where cancelling drinking a potion out of combat would leave the health bars displayed.
1.74.0 12 May
- Added helpful NPC's with dialog
- Added UI Scaling and better Pinch Zoom for more control
- New world generation makes worlds with fewer hard to tap tiles
- Added a 'skeleton key', which lets you unlock any lock once
- Some rebalancing, and a lot of bugfixes and UI improvements
1.73.0 28 Apr
* Improved randomization of world, including starting area.
* Added a warp stone to your starting location cottage.
* Reduced frequency of warp stones in overworld.
* Added lots of new treasure, and rebalanced treasure generation.
* Added 'quickdraw', which allows you to equip weapons as a free action.
* Added 'fast attack', 'fast spin', 'fast power' abilities, which make their
respective attacks take up less action points.
* 'curse' spell now reduces damage and energy resist of targets.
* Reduced the number of rapid shots.
* Slightly increased damage of power attack.
* Cap max spell levels (per spell, but most at 3).
* Changed "immune" messages to have more detail, ie. "immune to portal",
"immune to fire", etc..
* Fixed the "black screen of death" bug.
* Fixed a bug where 'block'ing in a doorway on top of a corpse, didn't work.
* Fixed a bug in "chain of freedom" that gave you immunity to "move".
* Fixed buggy 'escape' scrolls.
* Fixed a bug where some items in a container would overlap or be outside
the container bounds.
* Fixed animations while panning the screen.
* Fixed a bug where some wall entities like bookshelves and lanterns would
appear floating without a wall.
1.72.0 24 Mar
* Added pinch zooming and panning to the overworld map.
* Reading the world map when in dungeons and caves will now show the dungeon map.
* Added 'poison' status, which can be healed with any heal spell or potion.
* Added a new epic character 'naga', an extremely powerful spellcaster.
* Made the 'heal all' spell a partial action, instead of full.
* Potions are now stackable.
* Saving throws now properly resist enemy portal spells.
* A lot more updates, improvements, and bugfixes!
1.71.0 3 Mar
* New more permissive movement algorithm that allows diagonal steps between obstacles makes fights more dynamic and less claustrophobic.
* More and larger dungeons floors.
* New abilities, monsters, items, and world decorations.
* Bug fixes and UI enhancements.
1.70.0 20 Feb
* Angel enemies and epic characters are now more powerful.
* Demon enemies are now slightly more powerful.
* More enemies are generated in very high level dungeons.
* Increased the size of the necromancers party by 50%!
* Rebalanced `banish` spell:
- It cost more to prepare.
- It has a lower chance to banish enemies.
- It deals more damage to enemies that resist banishment.
* Added "out of bow range" message when enemy is too far to shoot.
* You can now use help mode to see epic characters racial modifiers.
* Tapping on an item name when in help mode now brings up item info.
* Fixed a bug when moving equipped offhand items broke your inventory.
* Fixed a bug where if you 'put' an item in your inventory it would disappear.
* Fixed a bug where a corpse over a secret door would prevent selecting either, and block 5 foot steps.
* Fixed a bug where you couldn't dismiss the map view unless tapping on specific areas.
* Fixed iOS tap coordinates bug for multiple iPad and iPhone models.
* Fixed resolution for iPad Mini 6th gen.
1.62.1 11/07/2024
* Added epic characters vampyr, demon, and angel for solo or duo runs.
* Trees hiding entrances to caves and groves can now be spotted.
* Elves and half-elves now get a bonus to spot.
* Fruit trees and bushes now visibly show whether they have fruit.
* Added scrolls of escape, to warp you away from battles.
* Made action point meters disappear for party members who are not the current actor.
* Upgraded status animation to be smoother and less obstructing.
* You can now cancel a non-combat move by tapping anywhere.
* Optimized path dragging to prevent slowdown.
* Fixed super low resolution on newest iPhones.
* Fixed bug where party leader could sneak in heavy armor.
* Removed buggy `dismiss` action.
1.62 27/06/2024
Huge update with too many changes to list:
- Play in your browser at mysterious-castle.com
- Tactically rich, open dungeons
- Hugely expanded list of spells, abilities, and items
- Many UI improvements and bug fixes
1.61 19/03/2024
* Big version bump to commemorate years of refactoring and work.
* Support for latest iPhones, including X, XS, XR, 11, 11 Pro.
* New saving/loading system, always tracks game progress.
* New touch input system for more intuitive control.
* New help system lets you inspect any monster, item, or menu option for information.
* Totally new world generation, featuring:
- Underground multi-level dungeons
- Underground hell level
- Vaults
- Streams
* Dungeons now have double doors, opening up tactical possibilities.
* New sounds, including:
- Ambient streams, shore waves
- Footsteps
* New spells "Chain bolt" and "Fireball".
* New combat action "Charge"
* "Block" is now a partial action.
* New movement options to "Tap", "Tap twice", and "Tap twice in combat".
* . New "Warp Stones" in the forest for fast travel.
* Many more improvements, enhancements, and bug-fixes...
1.51 14/10/2019
* Support for iPhone 6 and iPhone 5 screen formats.
* Support for older devices improved, fewer save/load crashes.
* Increased resolution on iPads for larger view of game world.
* Menus and buttons now have normal button semantics.
* Centered action buttons in action bar.
* Added inventory and spellbook actions to action bar, as well as dismiss buttons in these panes.
* Fixed solo mode. Now you can make tactical arrangements easily.
* Increased stoic and rage values.
* You can now pan and zoom the camera while long actions are taking place.
* Improvements to touch targeting.
* Lots of behind the scenes bug fixes.
1.13 03/02/2015
FINALLY! Pinch zoom support! Now you can accurately touch any object, even on an iPhone screen. Also added a ton of cool world features like winding rivers with fords, monolith gardens, cemeteries, and more!
1.11 18/04/2013
WARNING! Old game files are incompatible! Your current game progress will be deleted.
Mysterious Castle finally goes universal in 1.10! Explore the forest in glorious 640x480 VGA resolution on your iPad!
The list of changes is too big to mention here, so go to www.mysteriouscastle.com for the latest!
1.10 17/03/2013
Mysterious Castle 1.9 brings new creatures, a better interface, and awesome dungeon interiors. Explore hand-crafted, yet randomly assembled dungeons, complete with furnishings, fireplaces and items.
In order to avoid crashes please free as much memory as possible by closing unused apps.
1.9 09/03/2012
***WARNING*** Saved games from previous versions are incompatible with 1.8. You might like to finish any ongoing adventures before downloading this update.
Mysterious Castle 1.8 is a huge improvement over 1.6 and brings many changes and enhancements. Some of the more notable include much better battery usage and lower heat generation, a whole new world generation algorithm that makes more mazelike forests, tons of new monsters, items and abilities, and many interface improvements and bugfixes.
Visit www.mysteriouscastle.com to find the latest news, documentation, and desktop versions.
1.8 08/12/2011
Much more efficient memory usage should eliminate crashes at load time and improve overall performance. Also includes enhanced combat round management, new creatures including ancient vampires and ghosts, and a simple help screen.
1.6 29/09/2011
CHANGES:
* Added 'defend', a partial action that increases armor and resist damage, along with items that grant a bonus to it.
* New framerate independent renderer, now you can select 30FPS to save on battery life, 60FPS for smoother rendering, or 'device' framerate, for buttery smooth rendering when your device display is set to 90 or 120hz.
* Added more ambient sound effects including for fire and warp stones.
* Added many more sound effects for items and spells.
* Modulate step sounds randomly so they are less repetitive.
* Added subtle pulsing to emissive light sources for some visual variation.
* Improved, smoother animations for hover statuses.
* Optimized messages of hover statuses, for less onscreen noise.
REBALANCE:
* Minor bump to light radius and power of torches.
* Added more light items to find in dungeons.
BUGFIXES:
* Fixed a couple of sprites that should have had emissive lights but didn't.
* Fixed a bug where elf wizard sprites would have a glow burn.
* Fixed a bug that slowed down saving and loading by archiving unnecessary light emission data.
* Fixed a bug where the deathscreen wouldn't show up if a character died from poison damage.
* Fixed a bug where climbing up or down stairs would not set the proper ambient sound effects.
* Fixed a bug where some magic weapons would not show any info.
* Fixed a bug where climbing or descending stairs and then reloading before moving, could lose or duplicate items.
* Fixed a bug where sound would not reset when switching characters.
* Fixed a bug where health bars could be hidden if multiple heals are done quickly in succession.
more Version 1.81.0 29 Jul
Data Not Collected The developer does not collect any data from this app.