GLYPH: TERMINAL

A corrupted terminal dream

Free · Designed for iPad. Not verified for macOS.

NOW IN 3D — the whole game as a live volumetric neon world, one switch away. Plus a cinematic replay theater with video export. No ads, no IAP. GLYPH is a corrupted terminal dream — a minimalist precision platformer rendered entirely in glowing monospace glyphs on a black screen. You are @, a single character racing through a decaying machine. Run, jump, dash and wall-jump past spikes and patrolling enemies to reach the exit. Every procedurally generated level is verified solvable by a headless physics solver — so there are no dead ends, ever, and no two levels are alike. • 100+ levels across three difficulties — easy, medium and hard each play differently • Endless, always-fresh procedural levels, every one certified beatable • NOW IN 3D — flip a switch in settings and play the same levels as a live, volumetric neon world with a cinematic camera • Cinematic post-race REPLAY theater, with shareable video export • Keys and doors, switches, limited-dash runs, bounce pads, conveyors, sawblades, collectibles and crumbling bridges • Style combos and bronze / silver / gold par medals on every level • Tight, responsive controls built for one-more-try runs • NEARBY VERSUS — race a friend on the same Wi-Fi or Bluetooth (or the built-in bot), head-to-head; first to the exit wins the level, and the match tracks who's leading across the session • A hypnotic CRT aesthetic: scanlines, chromatic aberration, pure phosphor green No ads. No in-app purchases. Just you, the terminal, and the exit.

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We rebuilt the first few minutes so anyone can pick up GLYPH: • A brand-new tutorial that teaches one move at a time — run, jump, dash, then wall-jump — with clear on-screen prompts at every step. • More forgiving controls: late jumps off a ledge and just-before-landing taps now register, so platforming feels natural. • Sharper levels: every stage now asks for real navigation instead of a straight run to the exit. • New danger underfoot: gaps in the floor are now bottomless pits — watch for the red chevrons and jump them. • Assorted polish and fixes throughout. Thanks for playing — keep the feedback coming.

The developer, Lukasz Pomianek, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Collected

    The developer does not collect any data from this app.

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    The developer has not yet indicated which accessibility features this app supports. Learn More

    Provider
    • Lukasz Pomianek
    Size
    • 4 MB
    Category
    • Action
    Compatibility
    Requires iOS 17.0 or later.
    • iPhone
      Requires iOS 17.0 or later.
    • iPad
      Requires iPadOS 17.0 or later.
    • Mac
      Requires macOS 14.0 or later and a Mac with Apple M1 chip or later.
    • Apple Vision
      Requires visionOS 1.0 or later.
    Languages
    • English
    Age Rating
    4+
    Copyright
    • © 2026 Lukasz Pomianek