Slay the Spire
Ratings & Reviews
I recently bought this on the PS4 and loved it. Brilliant for an hours entertainment. But I spent 7 hours on it on first load! I wondered if they’d ported it to iOS and was really happy to see they have. And it’s absolutely the same as the PS4 version. It was £8.99 and worth every penny. I love card based combat games like MTG. This has nothing like the variety of cards in MTG but it has some very interesting ones and lots of ways to use card combinations. Also, love the relics that you find. I’m still finding new ones every so often, despite being 90% through the PS4 version. The relics just keep on coming and some have extremely powerful effects. As do some power cards you find or buy that stay on the table for the whole battle (example “the first card you play each turn is played twice”). Have to say the battles are for the most part very well balanced and seem fair, even the boss fights. There are a few though that I struggle with. There’s a boss that summons two minions, next turn the boss and minions will hit you for over half your maximum hit points. There’s not much likelihood of coming back from that, particularly as if you kill the minions before the boss, he just summons more! But with a bit of good luck on the cards I’ve drawn, I’ve beaten him a couple of times and it was very satisfying. Definitely worth the money.
A really really good game that’s got a nice learning slope and stays fun for ages once mastered. A really nice concept, well executed with interesting dynamics and very good balancing. The combination of a roguelike with a turn based card game works so well and is especially well suited to mobile gaming. I can’t recommend it highly enough… although be warned: you might find yourself sinking quite a few hours into it! The negative reviews criticising the interface port aren’t wrong, and there’s a few bugs I would appreciate being fixed, but because the game is turn based you can take the time to be careful with the interface while you’re new and once you’ve played it a couple of times you should get used to it fairly easily. I especially like it on the iPad but increasingly play it on my phone too, on the commute.
A highly enjoyable and addictive mashup of run-based rogue like and a combat deck builder.Experience is somewhat compromised by the fact that very little appears to have been done to an interface clearly designed for a mouse making it pretty clunky. Cards and buttons are small and easy to miss press, crucial information is hard to see as it’s designed to be hovered over, and the whole thing is cumbersome to interact with. It’s easy to accidentally play the wrong card, make a choice without properly knowing what you’re choosing or struggle to properly press teeny tiny icons with your fat thumb.Another associated negative is that the game is clearly designed to be viewed on a PC screen resulting in tiny text on cards and prompts and a general feeling that everything is much too small. There must be people for whom this game is unplayable on a phone. It’s unfair to compare it to Hearthstone which is made by a company with far more resources, but that game does everything that’s a negative in Slay the Spire much better on phones, fully optimising the experience for the device.Slay the Spire is a great game, but for the price it’s surprising that more effort was not made to make it play better on a touch device and make it look better on a small screen. Recommended if you can get past the fiddly interface and have good enough eyesight for some seriously minuscule text.
The card play, runs structure, and overall game are wonderful but unfortunately this isn’t a good port. - The game crashes often, frequently at the end of long battles. Battle progress is not saved during battle, so a crash means restarting the battle. - The UI is very fiddly, even on a large iPhone; keyword hints render over the text they are explaining, reading cards in hand is hard as they are anchored to the bottom of the screen, the card upgrade process is slow and laborious, the skip and continue buttons seem inconsistent, and in general the whole game feels like a PC port with little thought put into mobile UX. - Game can’t survive backgrounding. The lack of suspension mid battle is at it’s most evident if you’re unfortunate enough to get a phone call mid battle. You will lose your progress. That this wasn’t spotted in QA is quite surprising.- Please, stop pausing my music every time I open the app.
TLDR: Amazing game, great port. About the game:I’ve already put 200 hours into this game. Easily the best single player card game I’ve ever played. Possibly the best rogue-like, too.Extremely addictive and fulfilling game play loop. Suitable for short bursts of gameplay, but it also for long gameplay sessions. So much variety with excellent power-level balance.Aesthetics and sound design are great. My personal ambience preference would be something more nihilistic (like darkest dungeon, another fantastic game), but there is a lot to love here, too. About the port:Port is really good. Controls are great on iPad (not sure about phone). Even with many cards in hand, it is easy to scroll through and select the correct card. Not quite the precision of a mouse, but not far off.The game has never crashed for me, and the save state has never failed ie no lost progress. (The Windows version crashed a few times in the 20 hours I spent on it...)Some small issues that would be nice to be resolved:Doesn't always show upgrade info checkbox when selecting cards.Selecting beta art is finicky.Cancelling potion targeting is also finicky.
I have been waiting for and looking forward to this game for beyond ages. Like,, pretty much from the moment it came out on PC I have wanted to play it on my phone and my iPad. It seemed like the most perfect fit! Quite why it’s taken more that two years to bring it to iOS is somewhat beyond understanding. But what’s even worse is the fact it’s taken this long, and yet has emerged as a severely shoddy port.Don’t get me wrong — this game is amazing. But the port is dire. Particularly when you consider the price! Had this been 70% cheaper I might have been more forgiving. But this is a lot of money for a two year old game that I’ve already played to death on PC — and hasn’t even been optimised for iOS. The worst issue revolves around moving and playing cards. It is borderline unplayable. The number of occasions when I’ve wanted to play a particular card, but the controls are so bad that you kinda slide off and essentially misclick. It’s actually shockingly bad!Please can you fix these issues. I’ve never played a card game on iOS that feels so clunky and hard to control. These aren’t demanding requirements. This should be the least to be expected.I will happily update this review when the game is playable because it ought to be a 5-star experience on mobile.
A great port of a wonderful game. I played for about 100 hours on PC and decided to try it on mobile. Never fails to keep me interested - the short battles are great for mobile, with your mind always looking for card synergy and planning on the build you want. There’s increasing difficulty levels to aim for, and daily challenges with leaderboards to have a bit of variety. It even records stats, which are fun to look at to see your best runs.Haven’t had any performance problems on iPhone 11 - the only downside is that it is difficult to swipe up for the Home Screen due to positioning of the cards. I also think the UI could make better use of screen space, as the port has gone through very little change.I think it’s well worth it and I’ve probably played more on mobile than PC now. Lots of great moments where you truly feel you have ‘broken’ the game with a great combo. 999 block? 1000+ damage? Infinite combos and 99 energy? Other games don’t come close to that feeling.
Anyone who has played card games knows that it takes a while to begin to recognise cards and know what they do without reading the flavour text/action text. However, when this game was ported to mobile they made it so that the hand shows the top 1/3rd of the card only. Selecting the card from your hand allows you to read the text, but deselecting that card if you decide you don’t want to use it (or to read your other options) is next to impossible. The area of the screen which you can press to deselect the card is tiny and counterintuitive. This means you end up using all sorts of cards that you don’t want to. Some cards allow you to select from your discard pile. Because this game is ported to mobile, you would anticipate that you can press and drag to scroll - but the card selection occurs on the press and not on release. This means that if you go to scroll on the cards rather than off to one side (which feels clunky and odd) you pick a random card to add back to the top of your deck. I’ve done a few runs now, and every single run has had at least one misplay because of counterintuitive design.
As expected, the text is tiny in the iPhone 13 mini, however I’m not sure why there isn’t a text size option. Also, when try to tab out of the game by dragging the bottom of the screen, it can be a tad fiddly, and you may play some cards you didn’t mean to play by mistake. On the plus side, I do like how the game saves during each part of a run, so no need to do a run in one sitting, as sometimes the app resets itself, so this would have been incredibly frustrating if it didn’t have a save feature.
Amazing port brought this on Xbox,Switch,now iOS. If you’re in to card RPGs games. this is the best pick on IOS. Things I’d like that are missing/would like adding, iCloud support so I can continue with the same save on my ipad as on my phone. A option to confirm selection had a coulple is times tried switch cards to them have it gone into play when didn’t want to. Also when trying to read card details it’s picked the card up for me and played. Maybe a tips/tricks what I should have changed/added on my run to get further.