To the Supercell Team,First of, I just want to say I love Clash Royale. I've been playing for years and it's one of my favorite games. But I'm writing because I'm getting really frustrated, and I know a lot of other players are too, about the Mega Knight.It feels like he is just way to powerful for his elixir cost. For 7 elixir, he does way more then just be a defensive tank. His spawn damage wipe out almost any medium-sized push I have, and then he instantly becomes a huge counter-push that I have to deal with. It feels like there is no single card that effectively counters him without leading to a huge elixir disadvantage.For example, if I place a P.E.K.K.A, which is also 7 elixir, a simple zap or mini-tank distraction from my opponent and the Mega Knight just jumps on my support troops. It's feels almost impossible to recover. The same thing happens with a Knight or Valkyrie, they just get overwhelmed.I understand he's meant to be a powerful card, but right now he dominates the mid-ladder range (like Arena 12 to 25) and it makes the game feel less about skill and more about who has the Mega Knight in their hand. Maybe his jump mechanic could be looked at, or his splash damage radius? Or even increase his elixir cost to 8?I'm not a game developer, so I don't have all the answers. But from a player's perspective, something needs to be change. The current state of the Mega Knight is making the game less fun for a huge portion of your player base.Thanks for taking the time to read this. I really hope you'll consider looking into this for a future balance update.Sincerely,A Frustrated Clash Royale Fan